Developer postOriginal post (opens in a new tab)

SpaceBourne 2 – Version 2.0.2 Released

SpaceBourne Ver. 2.0.2 Released

Fixes & Improvements

  • Fixed an issue where armor and shield progress indicators would continuously fluctuate (armor increasing and decreasing repeatedly) after deploying a ship from the Mothership’s deck.

  • Prisoner characters now have correctly assigned level and rank values.

  • Improved stability of Pod Catcher systems on Swarm ships.

  • Fixed NPCs spawning inside terrain or becoming stuck in dungeons.

  • Fixed an issue where the Mail system’s Auto-Assign feature failed to assign personnel despite available staff.

  • Fixed a rare issue where engine VFX could fail to render on some ships depending on camera angle.

  • Fixed an issue where a ship could be teleported to a very distant location after docking with a Mothership by addressing underlying edge cases.

  • Fixed contract synchronization issues( the Galaxy Web contracts could sometimes result in no new contracts appearing)

  • Resolved a minor UI refresh delay that caused weapon stats to appear late in tooltips.

  • Fixed a brief performance drop when opening the Main Interface (U).

  • Resolved a short freeze/stutter when switching weapons in the inventory.

  • Fixed a rare case where radar icons could lose opacity during long play sessions.

  • Optimized item icon loading when scrolling quickly through the market screen.

  • Fixed an issue where mining beam weapons UI could overlap the Main Menu UI when opened.

  • Prevented slight objective marker drift during extended gameplay sessions.

  • Chinese font support has been added.