Over the past month, we've diligently focused on numerous aspects of Spheriums.
We're thrilled to share that the gifted freelancer "3rd Echo Sounds" has joined our team to compose music for the game, while the talented freelancer Alan Dalcastagne is revamping sound effects in Spheriums.
Here's a sneak peek at what we're currently working on:
- A weather engine for controlling day/night cycles, fog, and potentially rain/storms.
- A dynamic music system that responds to weather conditions and combat situations.
- A brand-new spawning system to improve enemy randomness, territorial defense, and more challenging AI during battles.
- Initial integration of new sound effects and music segments.
- Asset updates for Korala, Meolia, and Mazir.
- Intensive work on Zeros to create a new world for players to explore.
We aim to release an update in the coming weeks, provided everything proceeds smoothly.
If you like what you see, please consider adding the game to your wishlist.
Spheriums is a bold venture for our team of two: one programmer and one 3D modeler. You can also support us on Patreon.
We appreciate all of your support!
JP & Nick
