Hello to everyone,
After the first official update, I released a new comprehensive version 0.3 update, with community feedback and items in the developer roadmap.
In this version update, there are many more adjustments and innovations in artificial intelligence, interface, rendering, lighting and gameplay.
Weapons and tools now have durability.
There is a more stable and synchronous combat mechanic with enemies and animals.
There are new lights and fog available to let you feel the world of "The Octots".
Remember, the game is still in early access, please don't forget to share with me any suggestions you have in mind and any experiences you have in the community center discussions tab.
I regularly follow feedback from the community.
Added New Features
GamePlay
1. Added durability to tools and weapons.
2. Tree cutting time has been shortened by two-tenths.
3. Ore mining time has been extended by two-tenths.
4. Improved the enemy loot feature. (Enemy gives items according to their difficulty level.)
5. Added time slot to hitting and swinging moves.
6. When you hit it with a hand tool or weapon, the character will stop walking.
Sound
1. The sound effect has been played when transferring items from Storage Box, campfire, furnace to inventory.
2. Game sounds stopped playing while the Escape menu was active.
Rendering
1. Added fog effect to main menu background.
2. Added three unique fog effect to in game. (Morning, Day, Night)
3. Changed "Minimap" map angle and effect.
4. Terrain texture quality changed normal to high quality
5. Added attack trail effect to weapons and hand tools.
Inventory UI
1. Added item durability information to Inventory, item detail window.
2. Added animation effect to Storage Box Panel opening.
3. Added animation effect to Crafting Panel opening.
4. Added animation effect to Sleeping Panel opening.
5. Made the crafting panel pop up automatically when inventory is opened.
General UI
1. An early access notification message has been added to the main menu.
2. Animation has been added to the opening of the Escape menu, graphic options, game options, audio options panel screens.
3. The Crosshair image has been replaced with a new image.
Fixes
GamePlay
1. Made fixes for removing objects with the construction hammer.
2. Fixed changing items with the mouse wheel while the inventory is open.
3. "Hunting Knife" has been removed from the weapons category and added to the tools category and the crafting recipe has been changed.
4. The distance of the player to hit the animal has been expanded.
AI
1. Fixed the problem of enemies and animals passing through walls. (For all buildable items fixed.)
2. When an enemy kills you and you respawn, they will no longer follow you again.
3. Enemy run speed decreased.
4. Fixed the issue where the enemy object dragged by hitting the character. (Collisions have been restructured.)
5. The walking and running speeds of animals have been reduced.
6. Increased the time for animals to change direction when escaping from the player.
UI
1. When the Escape menu is active, opening the inventory with the tab key is prevented.
2. Fixed the "Crosshair" disappearing issue when pressing the "Back to game" button in the "Escape menu".
Dev Notes
1. CameraShake component reference change to singleton.
2. CraftingManager component reference change to singleton.
3. BowManager component reference change to singleton.
4. BuildingManager component reference change to singleton.
5. CharacterMovement component reference change to singleton.
6. InventoryExtension reference change to singleton.
7. PlayerInventoryItemManager component reference change to singleton.
8. SleepingManager component reference change to singleton.
9. EscapeMenu component reference change to singleton.
10. MouseCursor component reference change to singleton.
11. CameraFollow component reference change to singleton.
12. The build version has been increased.
