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Unleashing the Fixes

Hey Warlocks!

This patch focuses heavily on addressing soft-lock issues and geometry problems that have been reported by the players, alongside important fixes for achievement tracking and performance and visibility improvements.

Levels & Geometry

We've tackled numerous soft-lock situations across all chapters that were preventing players from progressing as intended.

  • Chapter 1:

    • Fixed an issue where players could jump out of bounds and soft-lock the game after finding the first secret

    • Removed two statues in E1M8 that allowed players to soft-lock the game by jumping into the red key area

  • Chapter 2:

    • Fixed a soft-lock location in E2M2

    • Fixed a soft-lock hole in E2M4

    • Fixed clipping decorations in Urd's Hub

    • Fixed an improperly placed invisible wall in E2M5

    • Improved teleport pits in E2M7

  • Chapter 3:

    • Fixed a soft-lock pit in E3M10

General

We've made some general tweaks to improve visibility and balance.

  • Decreased Poison Cloud opacity to improve player visibility during combat

  • Removed the Sentinel's green trail that incorrectly dealt damage to the player

  • Removed the Eldritch's green trail that incorrectly dealt damage to the player

  • Fixed an issue where the Buckshot Revolver would consume ammo improperly

Achievements

Several achievement tracking issues have been resolved.

  • Fixed the "Heavy Duty" Achievement

  • Fixed an issue where the "This is Lit" achievement would trigger even if the player did not damage any monster

  • Fixed stat tracking for "Red Gunner kills" achievements

  • Fixed stat tracking for "Red Hunter kills" achievements

  • Fixed stat tracking for "Gunslinger kills" achievements

  • Fixed stat tracking for "Demoness kills" achievements

Performance

  • Fixed a performance issue related to Robosatan

Thanks for the continued feedback and all of your bug reports – it really helps us make the game better for everyone.

See you in the next one!