(Have been focusing more on making more content, both for the eventual world 3 release and this patch. Multiplayer improvements & controller support are still in the works; I can focus a bit more on those as the world 3 development reaches a point where the artists need me less. - Mag )
New skillcards!
- Panic Button
- Form Of The Mole
- Lights Out
- Triple Down
- Attunement
- Spellsword
- Daredevil
- Juggernaut
- Pure items now have reduced infusion stacking costs.
- After Pit floor 20, Nails now only give skill cards every 5 floors.
- Reworked Brutal enchantment.
- Deckhand now starts runs with a stick of dynamite.
- Moved Sharpshooter from orange to green. (Has a rework planned to make it less boring.)
- Removed Pounce.
- Run & Gun now halves gun reload times when fired while sprinting.
- Increased Shockwave's stun duration from 3.5 -> 4 seconds.
- Reduced Inferno's knockback (no longer stuns heavies).
- Made Inferno a bit slower.
- Increased Inferno infusion trait's Spell Power bonus from 1 -> 2.
- Renamed Invincibility Potion to Invulnerability Potion to avoid confusion with Invisibility Potion.
- Changed Miner's Blast Resistant's tooltip to clarify it only reduces incoming explosion damage.
- Assist Mode now lets you remove your ability to jump. (Suggested by Wunarg.)
- Fixed client skillcard markers on HUD duplicating when travelling between areas.
- Burstfire no longer ignores durability requirements. (Reported by Jazdia.)
- Fixed Conjuration always allowing durability items to activate, even if the added durability was not enough to bring them over 0%. (Reported by Jazdia.)
- Fixed Valkyrie dropping damage type info, causing things like Blazing to trigger themselves infinitely.
- Dying should now properly clear the fog poisoning screen visual. (Reported by Jazdia.)
- Fixed Toolkit infusion trait not working.
- Fixed Eclipse Archives being way too bright on clients.
- Fixed specific attack type conditional on damage effects not working on Deckhand.
- Pit should now more consistently bounce players that have clipped below the damage plane back up.
- Fixed Ice charge passively granting chill on hit.
- Fixed Witnesses being able to finish shooting a beam while in death stun. (Reported by Aewynne.)
