- Adjusted Archives level generation to clump rooms together less.
- Moving Rooms no longer travel more than 7 tiles from their starting location. (Farewell, Waiting For Bus Simulator.)
- Moving Rooms are now slightly faster.
- Improved Bookkeeper's VFX.
- Added collision under Gates.
- Increased distance of player character drop shadow trace. (Should make it easier to see where you're going to land after a long fall.)
(All of the below were reported by Scriblez.)
- Fixed characters not holding items by their handles properly.
- Fixed Tab Menu crit info always saying X%.
- Fixed Pocket Capacity not updating for client players when deep enough into Pit or in specific other situations.
- Fixed Levers not being punchable.
- Fixed Multicast procs not replicating to client players.
