Gameplay Updates
- Orange outline is now an indicator of dash ability being up
- Game's intro is 10 times better with more cinematic effects
- Dash speed is slower but has longer duration to match cloakers speed for smoother movement
- The mini boss mage has increased scale and is now bigger and easier to hit with cooler sound effects
- Ero, The enlightened boss has significantly less hp and spawns less blue ghosts to lower his difficulty
- Blue ghost has less hp and lower slow effect when attacking
- Great threat spawns easier monsters
- Better looking particle effect on death screen
- Upper floating platform is easier to land onto now
- Monsters turn grey when they die to distinguish from other alive monsters
Fixes
- Fixed blur lasting for almost 14 seconds in the beginning
- You can now skip the elder using 'space' along with 'enter' as proposed by many except for the "Here is your son's spirit" line
- Fixed a bug where you could dash past the elder and ignore him completely
- Fixed playtime not displaying properly
- Fixed a certain spot in the beginning where you are safe from the storm that the storm doesn't touch
- Fixed a bug when being hit by an arrow in Walk of shame
- Powerups section in options has better visuals
Thanks for playing, Your feedback was much appreciated, Enjoy!