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Patch v5.0.6 is out now!

Happy timezone, Keepers!

We're flying in with a pretty hefty patch this week, so be sure to catch up on all the notes below.
Hope you're all staying cool in the heatwave!

MAJOR

  • Improved the physics synchronization between client and host, which improves the network stability greatly.
  • Added a ping label in the pause menu for clients to check the current ping from client to server.
  • Reworked the Beastmaster carry and throw to be as before v5.0.5.
  • When twin-stick is enabled, the Assessor and Infiltrator will still use the current move direction for their abilities if no aim direction is given.

MINOR

  • Myzel now spawns Mushrooms faster the more players are in the team to make it viable in multiplayer.
  • Catgoblins now climb down the vine not being upside down.
  • Prevent binding Escape / Start Button to any action.
  • Packed drops now deal the proper damage when shredded in the 'Hurtful Iron' assignment.
  • When a client drops during the landing stage, the others will still be able to continue the game and the disconnected client can re-join.
  • Tracking damage from the Spire in the detailed statistics now.
  • Adjusted the Kunai Carrier delivery distance for shredding.
  • Some performance improvements on the Infiltrators Kunai Carrier.

BUGFIXES

  • Fixed a bug where Input was broken in a loaded multiplayer savegame after switching keepers.
  • Fixed a crash that happened when leaving to title stage while a Kunai Carrier was flying.
  • Fixed some battle abilities not loading properly when a client joins an active run.
  • Fixed tiles spawning multiple drops due to high latency.
  • Fixed projectiles being stuck on sword dome's surface after being reflected with the sword shield.
  • Fixed artillery gun shooting for other clients when exiting while keeping the shoot button pressed.
  • Fixed multiplayer boards not loading for previous seasons.
  • Fixed one-way teleporter being off when loading a savegame with an active portal.
  • Fixed clients breaking the game when they join right when the host starts the game.
  • Fixed the leaderboard for multiplayer prestige not loading properly sometimes.
  • Fixed drops getting stuck with the gravitational lift in some cases.
  • Fixed goblin entrance hole appearing even if there is no Beastmaster currently selected.
  • Fixed partially opened goblin holes closing animation.
  • Fixed the Keeper changing the color at some places in the loadout.
  • Fixed dome ambience not playing.
  • Fixed starting camera being off.
  • Fixed various bugs that were caused by throwing gadgets and relics into the opposing team's dome.
  • Fixed Infiltrator run animations when playing with controller.
  • Fixed the upgrade tree showing wrong values when there are multiple predecessor branches.
  • Removed the mini dome in the background of the landing scene.
  • Fixed visual sorting for some dome elements.
  • Fixed sound of Stunlaser.
  • Fixed Infiltrator aim indicator showing while at dome station.
  • Fixed some game ending tracks not looping properly.
  • Fixed the laser dome weapon starting with the wrong animation.
  • Fixed secondary station not showing when restarting in split-screen mode.
  • Fixed clients not being able to buy any upgrades after a lag spike.
  • Fixed some pixel bleeding with one of the Engineer skins.
  • Fixed the music cycle option not working properly. Music now plays at the set amount of cycles.
  • Fixed Chainsaw particles and audio to play during a soft pause (e.g. when in station).
  • Fixed packed drops from the Resource Packer becoming invisible for clients.
  • Fixed clients keeper not getting removed when a gamepad controller disconnects.
  • Fixed keeper gadgets not being spawned for players that rejoin a run.
  • Fixed upgrades not being saved when a player rejoined a restarted run.
  • Fixed Suitblaster Tutorial showing for the whole team, not just the owning player.
  • Fixed a crash due to interaction between the Kunai Carrier and the Ressource Packer.
  • Fixed Suitblaster and Resource Packer charges resetting when a player rejoins a run.

Thank you so much for all of your continued support,
Team Dome