The Rhythm Quest Demo has been updated to version 0.42.0. This update brings new reworked backgrounds for levels 2-1 and 2-2 and tweaked floor/ramp graphics for world 2, as well as the usual slew of bugfixes and improvements.
Full changelog:
Version 0.42.0
- New backdrops for level 2-1
- New backdrops for level 2-2
- New (thicker) floor/ramp graphics for world 2
- Tweaked charts for level 2-2
- Tweaked antialiasing for ramp graphics across all worlds
- Fixed level 1-3 water effect not respecting level fade settings
- Fixed enemy y position not updating when enemy spacing was changed mid-level
- Cleaned up handling of enemy spacing with different enemy types
- Fixed respawn scrolling behavior when respawning before first level spawn point
- Allow normal jumps/attacks after level end with strict inputs enabled
- Made early input detection slightly more responsive
- Fixed strict input still allowing certain extra inputs (mid-air jumps)
- Fixed strict input not signalling early input attempts properly
- Fixed issue where attack cooldown was not handled correctly by track freezing mode
- Slightly tweak density chart rendering
- Fixed blending/coloring issue with transparent foreground layers
- Fixed level 2-1 coin/metronome sfx being pitched too high
