Hello!
Version 0.2.10 is released!
With thanks again to all the beta testers. all of the feedback has been extremely useful!
The last update was for 0.2.6 - so there have been a few version changes, but I thought it would be better to provide an occasional digest when something of note happens - rather than spam you with updates about tiny fixes! :)
- Change: Joust minigame changed so that opposition knights select mood if it is high, rather than low. This is to make it consistent with the melee minigame
- Change: A lot of player knights seemed to be getting killed in the second level due to a lack of surgeon. So to help, when a house knight's health drops very low for the first time when the player has not built a surgeon, the squire will popup with a reminder to build one.
- Fixed issue: on the melee minigame a draw would sometimes be incorrectly reported on the results popup
- Fixed issue: House knights that had equipment purchased from a previous level, but were not invited to the current tournament would not have it if the player saves & loads
- Fixed issue: Firkin lantern didn't shed any light
- Fixed issue: The "joust pass" collider has been tweaked to better prevent soft locks
- Fixed issue: Some story dialogue typos
Until next time!