Today I updated the beta in a pretty huge way, and usually I just post the changes / additions and etc on the dedicated thread about it here, but I think this might warrant an actual all official-like mention in this here post a roo. For those of you who are new to these, basically anytime I fart near this thing I quickly jot it down in GLORIOUS CAPS so that I don't forget. Since it'd take a dog's age to translate this into actual English, I just copy / paste and let 'er flow.
Mind you, this changelog is pretty GIANT- I've pretty much worked on this solidly for many hours just about 20+ days in a row. This might also show kind of how I work. That is, kind of all over the place!
BETA BUILD 8/2/21
- THREE FIREWORKS WILL APPEAR WHENEVER YOU LEVEL UP NOW
- NEW ITEM: CHICKEN STONE (COMMON / OFFHAND). ITS SOLE PURPOSE IS TO ALLOW ANY CLASS TO ATTEMPT TO RETREAT EXACTLY ONE FIGHT. GOOD FOR UNTIMELY CROC ATTACKS. THEY ARE UPGRADABLE AND CAN BE FOUND OR BOUGHT AT SHOPS. CHANCES ARE 50% / 65% / 80% / 95%. KEEP IN MIND YOU WILL NEVER BE ABLE TO FLEE A BOSS BATTLE SO THIS CHANCE GETS DROPPED TO 0% FOR THOSE FIGHTS.
- BEING IN WATER NOW NO LONGER HALVES FLEE CHANCES, SO A CHICKEN STONE'S LISTED CHANCES IN BATTLE ARE EXACTLY WHAT THEY SHOULD BE.
- THE THIEF'S FIRST LEVEL 3 SKILL CHOICE IS NOW "SILENT SLASH", REPLACING "FLEE" AS I NEVER CHOSE THIS AND IT WASN'T SUPER HELPFUL AS A MAIN SKILL. "FLEE" IS NOW HANDLED BY THE AFOREMENTIONED CHICKEN STONES. "SILENT SLASH" DEALS SLIGHTLY MORE THAN REGULAR DAMAGE BUT IF SUCCESSFUL WILL PREVENT THE ENEMY FROM USING ITS VOICE TO CALL FOR REINFORCEMENTS, CAST SPELLS, OR PERFORM A CHANT. SINCE THIS IS SO STRONG THE CHANCE FOR THIS TO WORK STARTS LOW AT (DEX x 3)%
- WHILE FLEEING, IF A SPOT IS OPEN 2 TILES AWAY THE GUY WILL TRY TO RUN THERE BEFORE RUNNING TO AN OPEN SPOT 1 TILE AWAY
- NEW ITEMS: SILENCING RING & PAWNED RING. THE SILENCING ONE BOOSTS A THIEF'S SILENT SLASH SKILL WHILE THE PAWNED RING RAISES HIT% SLIGHTLY
- DISRUPTION EVENTS NOW TRIGGER WITH LESS FREQUENCY AT 1 IN 15 (WAS 1 IN 10)
- THE BLACK RING'S HP PENALTY WAS REDUCED TO -2 / -2 PER UPGRADE (WAS -5 / -3 PER UPGRADE)
- NEW ITEM: DEFTNESS (UNIQUE RING). CONVERTS DEX TO ATK POWER
- IMPROVED THE THIEF HAT'S SPRITE ON THE CHARACTER
- RAPIERS CAN NOW BE BOUGHT AT SHOPS (WARRIOR / THIEF ONLY)
- THIEVES CAN NO LONGER USE THE FOLLOWING MACE-CLASS WEAPONS: MACE, MORNING STAR, WORLD WEARY, & CHURCHGOER. THEY CAN STILL USE ALL THE REGULAR LIGHT CLUB WEAPONS THOUGH
- STRENGTH NOW AFFECTS YOUR CRITICAL HIT DAMAGE. YOU'LL GAIN +25% CRIT DAMAGE FOR EVERY 5 POINTS OF STR. THIS HAS BEEN ADDED TO THE STR PAGE IN THE HELP SECTION AS WELL
- DEXTERITY NOW AFFECTS YOUR CRITICAL HIT CHANCE (THIS WAS STRENGTH BEFORE). YOU'LL GAIN +1% CRITICAL CHANCE FOR EVERY 4 POINTS OF DEX. THIS HAS ALSO BEEN ADDED TO THE DEX PAGE IN THE HELP SECTION
- PRISON VASES WERE RECOLORED BLUE AND HAD GOLD DROP CHANCE INCREASED. DESERT VASES WERE RECOLORED GREEN BECAUSE I GOT SICK OF ORANGE VASES
- THERE'LL ALWAYS BE A CHEMISTRY SET FOR SALE AT A SHOP IN THE TEMPLE IF ONE APPEARS DURING THE FIRST 3 FLOORS
- THIEVES CAN NO LONGER USE EQUIN'S AXE. THIS IS IN KEEPING WITH THE GAME'S RULES THAT ONLY WARRIORS CAN USE AXE-TYPE WEAPONS (PLUS THE BLADE OF DEL DUIO IS IN THE GAME NOW, SO THEY CAN STILL SHOOT FOR AN ENDGAME HEROIC WEAPON WITH THIS)
- DECAPITATE SKILL SUCCESS RATE INCREASED TO DEX x 5.5% (USED TO BE DEX x 3.5%)
- "STAB" KNIFE ATTACK GOT A CRIT BOOST TO +5% (WAS +2%) HOWEVER STM COST IS NOW 3 (WAS 2)
- MORE LEVEL VARIETY YET AGAIN!
- CABINETS & SHELEVES CAN NO LONGER SPAWN ON TOP OF A SECRET PASSAGEWAY
- BAT GANGS APPEAR LESS FREQUENTLY @ 1 OUT OF 6 BATS (WAS 1 OUT OF 4)
- THE "AREA CLEAR" SCREEN STILL HAD THE OLD WINDOW BORDER, THIS HAS BEEN CHANGED TO THE NEW STYLE THAT THE REST OF THE GAME HAS!
- IT NOW SHOWS THE BACKPACK MAXIMUM ON THE PACK HUD (EX PACK 5 / 20 INSTEAD OF JUST "PACK 5")
- RAGNADOOK'S BASE DAMAGE IS NOW 6 (WAS 8). BETWEEN THE HIGH ATK AND OTHER STATS THIS WAS JUST WAY TOO STRONG BEFORE.
- SOME SLIGHT AXE UPGRADE NERFS: "AXE" UPGRADE IS NOW ATK +2 (WAS +3), "STEEL AXE" UPGRADE IS NOW ATK +3 (WAS +4), AND RAGNADOOK UPGRADE IS ATK +1 (WAS +3). IN EVERY INSTANCE ALL OTHER WEAPON MOD UPGRADE AMOUNTS REMAIN THE SAME.
- THE AXE NOW HAS A DIFFERENT ITEM DESCRIPTION
- HEAVY ARMOR BALANCE NERFS: "BRASS ARMOR" HAS A FLAT MDEF -2 (WAS -1), "IRON ARMOR" BASE DEF IS 4 (WAS 5), STEEL PLATE'S BASE DEF IS 5 (WAS 7).
- STEEL PLATE'S UPGRADE WAS CHANGED TO +1.75 DEF PER TIER (ROUNDED DOWN). SO AT BASE 5, UPGRADING IT ONCE IS DEF 6, TWICE IS DEF 8, AND MAX IS DEF 10.
- IRON ARMOR'S UPGRADE WAS CHANGED TO +1.4 DEF PER TIER (ROUNDED DOWN). SO AT BASE 4, UPGRADING IT ONCE IS DEF 5, TWICE IS DEF 6, AND MAX IS DEF 8.
- IRON HELMET'S BASE DEF IS NOW 2 (WAS 3), HOWEVER I CUT THE BASE HIT% PENALTY IN HALF TO 4% (WAS 8%). EACH UPGRADE IS DEF +1 / HIT -2%
- SALLET'S UPGRADE PATH IS NOW DEF +1.4 PER TIER. BASE DEF 2, UPGRADED ONCE IS DEF 3, TWICE IS DEF 4, AND MAX IS DEF 6.
- BRASS HELMET NOW HAS MINUS MDEF INSTEAD OF HIT%, TO HELP MAKE IT DIFFERENT THAN A LESSER IRON HELM. NEW STATS ARE: DEF 2 / MDEF -2 (FLAT). THIS IS ALSO IN KEEPING WITH THE BRASS ARMOR WHICH ALSO HAS -MDEF TO IT.
- STUDDED LEATHER'S UPGRADE PATH BOOSTED TO DEF +1.4 PER TIER. BASE 2, +1 IS 3, +2 IS 4, AND +3 IS DEF 6. FINE ARMOR FOR THIEVES!
- KNIFE'S UPGRADE PATH ALSO BOOSTED TO ATK +1.4 PER TIER. BASE IS ATK 1, +1 IS 2, +2 IS 3, AND +3 IS ATK 5. THIS MAKES STICKING WITH A KNIFE MORE WORTHWHILE I SUPPOSE
- THE COMPASS HUD NOW DISAPPEARS WHEN OVER THE EXIT LADDER
- THE EXIT LADDER CAN NOW ALSO SPAWN INDOORS IN THE DESERT AREA
- DISRUPTION EVENTS CAN'T HAPPEN ON THE FIRST 3 FLOORS OF THE 1ST AREA ANYMORE
- NEW EVENT FOR THE DESERT AREA: MEGA DEPOSITS. SUPER INCREASED CHANCE TO SEE MINERAL DEPOSITS LITERALLY EVERYWHERE. HOPE YOU BROUGHT YOUR PICKAXE!
- PICKAXES NOW HAVE A VERY SMALL CHANCE TO BREAK EVERY TIME YOU USE IT (3%). IT'S SMALL, BUT THERE. IT'LL HAPPEN A LOT LESS THAN A FISHING POLE BREAKING, THAT'S FOR SURE
- THE SWORD GOT AN UPGRADE BOOST @ +1.7 ATK PER BONUS. THIS MEANS A BASE 3 ATK SWORD IS NOW ATK 4 @ +1, ATK 6 @ +2, AND ATK 8 @ +3
- MADE THE LITTLE BATTLE SIDE BAR SKULL THING WIDER
- NEW ITEM: ROPE COIL (COMMON NECKLACE). SLIGHTLY RAISES MAX HP + STM.
- RAT'S TAIL EFFECTS CHANGED TO +10% XP / +10% XP PER BONUS. THIS USED TO ALSO BE MAX HP AND STM BUT NO SENSE IN TWO NECK ITEMS LIKE THIS NOW WITH THE ROPE COIL!
- WARRIORS NOW GAIN +1% CRIT AT LEVELS 2, 8, AND 11. THIS IS TO HELP COUNTER THEIR LOW DEX NOW THAT DEX AFFECTS CRIT % CHANCE
- RE-ARRANGED THE SPECIAL EFFECT ICONS ON THE MAIN SCREEN TO BE IN 2 ROWS OF 4 UNDER THE FULL PACK DISPLAY (WAS A SINGLE ROW OF UP TO 9 ABOVE THE PACK ICON BEFORE, WHICH DIDN'T LOOK AS GOOD)
- EATING PLANTS AND FLOWERS AND CRAP NO LONGER ADDS TO YOUR FOOD TOTAL. THIS WAS BECAUSE I FOUND MYSELF LITERALLY NEVER BEING IN DANGER OF STARVING EVER (BECAUSE STAYING AT A GUILD NOW REFILLS YOUR FOOD GAUGE TO 100%). SO NOW THE ONLY WAY TO GET FOOD BACK IS TO EITHER EAT A CARROT OR REST AT A GUILD.
- THE DESERT SAND AND ETC LOOKS BETTER NOW, WITH MORE LITTLE CACTI AND ROCKS AND CRAP!
- THE ICE PRISON'S GROUND LOOKS WAY BETTER NOW TOO. I KNOW, I KNOW: DUDE, IT'S THE GROUND.. YEAH, BUT HELLS IF IT DOESN'T LOOK WAY BETTER NOW
- FIXED A BUG THAT HAD THE GUY SOMETIMES SPAWN AT THE SPOT OF A JAIL CELL'S DOOR IN THE ICE PRISON (AND THEREFORE FREEING THE CONVICTS BY MISTAKE). THIS SHOULD BE IMPOSSIBLE NOW.
- THE TEMPLE'S GROUND LOOK MORE.. PLANT-Y (?)
- THE CRYPT'S GRASS AND ETC ARE ALL BROWN AND DEAD-LIKE NOW
- NEW SFX FOR WHEN ENEMIES CALL FOR HELP
- NEW ITEM: CRYSTAL SHARD (UNIQUE MINERAL, I THINK IT'S A MINERAL.. WHAT AM I, A GEOLOGIST??) HOLD ONTO THIS IN YOUR PACK FOR A NICE +50% XP BOOST. YOU CAN'T EQUIP IT SO IT ACTS LIKE A CHARM IN DIABLO 2 IN THIS WAY. YOU CAN RARELY MINE THEM FROM A CRYSTAL IN THE ICE PRISON AREA. YOU MIGHT ALSO WIN ON ON AREA CLEAR AS A RANDOM UNIQUE REWARD
- HIMALAYAN STAFF NOW GAINS +1.5 ATK PER UPGRADE (WAS +1). BASE STAFF IS ATK 3, +1 IS 4, +2 6, AND +3 IS 7
- ADDED CHANCE FOR SNOWMEN TO SPAWN IN THE PRISON, THEY'RE GLORIFIED TREES I SUPPOSE
- YOU NOW CAN'T PRESS ESC TO EXIT A SHOP WHILE THE SECONDARY WINDOW IS UP (THE "BUY THIS?" ONE). THIS PRVENTS A BUG WHERE RETURNING TO THE SHOP STILL HAS THAT WINDOW UP BUT ALWAYS FOR THE 1ST ITEM FOR SALE
- NEW ITEM: HOMUNCULUS (UNIQUE NECKLACE). INCREASES DAMAGE BY A SET PERCENT EVERY TIME YOU STRIKE AN OPPONENT (OR OPPONENT IS OTHERWISE INJURED IN BATTLE, EX. BY A POISON TICK INCREASES THIS TOO). THE RATES ARE +20% / 30% / 40% / 50%. IF YOUR GUY HAS A REALLY LOW ATK VALUE THEN THE BONUS IS +1
- THE RAGE SKILL'S ICON IS NOW ANIMATED IN MORE PLACES LIKE IT SHOULD'VE BEEN SINCE THE START
- GRAVESTONE SPRITES NOW STAND OUT A LITTLE BETTER FROM THE BACKGROUND (ESP IN THE TEMPLE AREA)
- LITTLE 3 x 3 GRAVEYARDS NOW HAVE A CHANCE TO SPAWN ACROSS ALL AREAS EXCEPT THE DESERT, BRING YER SHOVEL
- SNAKE DROP RATE INCREASED TO 20% (WAS 15%)
- THERE'S A NEW OPTION TO HIDE / SHOW HELMETS THAT COME WITH SOME PIECES OF ARMOR (EX. CHAIN MAIL). TO HIDE THE ARMOR'S HELMET VISUALS, JUST SELECT "HIDE" FROM THE ARMOR SLOT WHEN IT'S EQUIPPED. YOU CAN ALSO "SHOW" IT AGAIN IF YOU WANT THE SAME WAY
- IF YOU HAVE <= 20% FOOD LEFT THE NEXT SHOP WILL ALWAYS SELL A CARROT''
- SPAWN RATE OF TEMPLE MINERAL DEPOSITS WAS INCREASED
- A SHOVEL NOW HAS A 5% CHANCE TO BREAK UPON USE. THIS IS MOSTLY TO PREVENT A CLERIC FROM STARTING WITH ONE AND GETTING TO LEVEL 1,000,000 RIGHT AWAY
- MADE IT SO THAT BOSSES ARE NOT ALWAYS GUARANTEED AT THE LAST FLOOR OF ANY GIVEN AREA. THIS IS A GOOD IDEA I FEEL AS WHEN THEY DO SHOW IT SHOULD MAKE FOR A GOOD RISK / REWARD TYPE OF DEAL
- WHEN YOU'RE AT 0 FOOD THE RED MESSAGE "STARVING TO DEATH" IS DISPLAYED ON THE SPECIAL SCREEN ALONGSIDE OTHER BAD CURRENT CIRCUMSTANCES
- USING BANDAGES NO LONGER COUNTS AS A TURN (AN ADJACENT ENEMY WOULD ALWAYS MOVE AND ATTACK YOU IMMEDIATELY AFTER USING ONE FROM YOUR PACK, WHICH IS NOT IN KEEPING WITH HOW THE OTHER CONSUMABLES WORK).
- MADE SOME OF THE EVENTS LOOK BETTER
- BEGUN WORK ON THE 6TH AND FINAL AREA, WIZARD'S TOWER. CURRENTLY (AS OF 8/2/21 @ 9:00PM) I AM PROBABLY 75% DONE!
- XGA GUARDS CAN NOW NO LONGER SPAWN RIGHT ON TOP OF YOU IF YOU GET CAUGHT STEALING (THIS HAPPENED TO ME TWICE OUT OF 3 GAMES SO HAD TO FIX IT!)
- THE SECONDARY SCREEN SIZE IS NOW 1500 x 1000. THIS ACTUALLY LOOKS PRETTY GOOD ON A LARGER MONITOR). IT DOESN'T FIT ON MY LAPTOP BUT I HAD THE CHANCE TO TEST IT ON A LARGER MONITOR AND I THINK THIS IS A GOOD OPTION FOR SOME PEOPLE TO HAVE.
- NEW ITEM: STATUESQUE (UNIQUE RING) - BOOSTS STATUE POWERS WHEN TOUCHED. THIS EITHER GIVES YOU MORE STATS, LONGER EFFECT DURATIONS, OR IN SOME CASES UNIQUE REWARDS LIKE GOLD PIECES x 4
- BACKGROUND SKIES FOR TITLE AND CHARACTER CREATOR IMPROVED TO LOOK A BIT BLURRY AND HELP THE FOREGROUND STUFF STAND OUT
- NEW ITEM: CUMULUS (HEROIC NECKLACE). VERY DIFFICULT TO FIND, I WON'T SPOIL IT
- YOU CAN NOW PRESS "Q" TO IMMEDIATELY QUIT & EXIT THE GAME FROM THE DEATH CERTIFICATE SCREEN (CHOICES ARE "R" RETRY / "M" MENU / "Q" QUIT)
- IMPROVED BAT / BLOOD BAT ANIMATIONS
- NEW ITEM: SLIVER BAND (RARE RING), INCREASES SACK DROP RATE SLIGHTLY. DOOM FERRETS CAN NOW DROP BOTH GOLD RINGS AND THIS. MUGGERS CAN ALSO DROP THIS, POTENTIALLY.
- THE RABBIT'S FOOT NECKLACE GOT A SACK DROP RATE BOOST TO +3% (WAS +2%)
- MISSING TWICE IN A ROW IN COMBAT WILL MAKE THE THIRD HIT HAVE 100% ACCURACY. I FIGURE IT'S BECAUSE THE GUY IS FRUSTRATED OR SOMETHING, BUT IT'S A GOOD THING TO FALL BACK ON!
- CHANGED THE ICON FOR MDEF TO A PURPLE SHIELD, WHICH IS MORE IN LINE WITH DEFENSE. THE OLD MDEF MAGIC STAFF ICON NOW REPRESENTS MAGIC ATK, SO THIS'LL SHOW FOR STUFF LIKE MAGIC BOOK (EX. "STAFF +20%")
- YOU CAN NOW MOVE THE BACKPACK CURSOR OVER YOUR STATS FOR A DESCRIPTION OF WHAT THEY DO. THIS MAKES ROOM IN THE CURRENT HELP SECTION FOR OTHER IMPORTANT GAMEPLAY ASPECTS
- THE BLOODY CHAIN WAS SLIGHTLY IMPROVED, AND GIVES +1 DEF TOO (FLAT RATE, DOES NOT INCREASE WITH UPGRADES)
- THE POINTY HAT WAS (VERY) SLIGHTLY IMPROVED AS WELL AND GIVES A +5% MAGIC ATK BONUS. THIS IS ALSO A FLAT RATE AND DOESN'T INCREASE WITH UPGRADES
- THE MYTHRIL SWORD HAS BEEN SLIGHTLY CHANGED AND GIVES A FLAT BOOST OF +10% MAGIC ATK. IT ALSO HAD ITS HIT% BONUS REMOVED, WHICH ONLY HAPPENED AT UPGRADE LEVELS +1 AND HIGHER. ITS ITEM DESCRIPTION HAS ALSO BEEN CHANGED
- THE SOGGY TWIG WAS IMPROVED AND NOW GIVES A +10% MAGIC ATK BONUS. THIS ONE HOWEVER DOES IMPROVE BY +5% WITH EACH UPGRADE, FOR A MAX OF MATK +25% AT +3
- ALL 8 ITEMS IN THE GAME THAT GRANT EXTRA MAGIC ATK POWER SHOW THIS IN THEIR STAT BONUS SECTION WHEN VIEWED FROM BOTH THE BACKPACK AND THE SHOP (IF IT'S FOR SALE)
- FOR THE EVENT WHERE THERE'S A GRAVE YOU CAN PEE ON I MADE IT SO THAT ONLY CLERICS HAVE THE OPTION TO SAY A SMALL PRAYER. IF YOU CHOOSE TO SAY THE PRAYER, YOU'LL BE REWARDED WITH A SMALL AMOUNT OF GOLD COINS. YOU'LL STILL HAVE THE OPTION TO PEE ON IT OF COURSE!
- ENEMIES NO LONGER TAKE DAMAGE WHEN YOU INITIALLY PLAGUE THEM IN AN ATTACK. I MOSTLY DID THIS BECAUSE WHEN THEY PLAGUE THE PLAYER YOU ALSO DON'T TAKE DAMAGE. EVERY ATTACK AFTER THAT WILL CAUSE MORE DAMAGE THAN USUAL, INCLUDING THOSE WHERE THE PLAGUE CHANCE MAY TRIGGER AGAIN
- NOW REDUNDANT HELP TOPICS WERE REPLACED WITH: BUILDINGS / STATUES / CAULDRONS / BREWING / BOSSES / AND PLAYER FEEDBACK
- FIXED A BUG WHICH WAS PREVENTING FOUR LEAF CLOVERS FROM BEING PICKED FROM PURPLE FLOWERS (ONLY WORKED FOR THE RED DESERT FLOWERS). CHANCES ARE (3 + LUCK) OUT OF 135
- NEW ITEM: STONE NECKLACE (ENEMY DROP). HIGH DEF & PREVENTS GOLEM MOVEMENT
- NEW ITEM: COCKBLOCKER (UNIQUE NECKLACE). BOOSTS BLOCK %. UNLIKE THE SHIELD RING YOU DON'T HAVE TO EQUIP A SHIELD FOR THIS TO WORK
- NEW ITEM: MIDAS (UNIQUE NECKLACE). INCREASES GOLD CHEST SPAWN ODDS. THIS ONLY FACTORS WHEN A NEW FLOOR IS LOADED, SO YOU CAN TAKE IT OFF AND WEAR SOMETHING ELSE AFTER BEGINNING THE FLOOR IF YOU WANT
- NEW ENEMY: STONE GOLEM (IN LAST AREA, UNREACHABLE IN THIS BUILD)
- THERE'S A NEW ICON FOR FOOD ITEM TYPES (A CARROT).
- GUILD OPTIONS NOW HAVE ICONS NEXT TO WHAT YOU GET AS A REMINDER (HP / STM / FOOD)
- YOUR HP BAR WILL NOW CHANGE GREEN IF PLAGUED AND PURPLE IF POISONED
- ADDED A GLINT ON THE SWORD ON THE TITLE SCREEN. A GLINT!
- NEW ENEMY: GHOSTLY ARMOR. APPEARS IN THE FINAL AREA, CAME OUT COOL. THESE COUNT AS GHOST TYPE ENEMIES AND CAN BE OHK'D WITH THE GHOSTSLAYER UNIQUE SWORD IF YOU HAVE IT. LIKE THE STONE GOLEM, YOU CAN'T REACH IT IN THIS BUILD BUT HE'S IN THERE
- DOOM BEARS CAN NOW ALSO DROP A FISH, MAKES SENSE
- THERE'S NOW A NEW MECHANIC IN PLACE WHERE VERY FEW ENEMIES WILL MOVE SLOWER THAN USUAL, SO THEY'LL MOVE EVERY 2-3 TURNS INSTEAD OF EVERY TURN. FOR NOW THIS IS LIMITED TO ORC DESTROYERS AND THE NEW STONE GOLEMS
- WARRIOR SKILL 'DECAPITATE' NOW COSTS 14 STM TO USE (WAS 8). IT BEING 8 WAS WAY TOO LOW, AS ONLY HAVING 9 DEX ALLOWED YOU TO INSTANTLY KILL THINGS 49% OF THE TIME (EVEN BOSSES!) PLUS THEY HAVE LOADS OF STAMINA ANYHOW
- DIRN'S PLATEMAIL (HEROIC ARMOR) NOW HAS A HELMET GRAPHIC THAT COMES WITH THE SET. LIKE THE OTHER ARMORS LIKE THIS IT CAN BE VISIBLY TOGGLED OFF
- REGULAR ORCS NOW CARRY SPAZZ WEED AS A POTENTIAL DROP
- MUGGERS CAN NOW CARRY A LOOT SACK (UNIQUE OFFHAND) AS A POTENTIAL DROP
- PEMBROKE'S MUG NOW PROPERLY DISPLAYS "FEARSOME AURA (UNDEAD)" ON THE SPECIALS SCREEN
- NEW ENEMY: SHADOW DRAGON. POWERFUL THUNDER DRAGON AND SHAMELESS PALLETE SWAP. ALSO IN THE FINAL AREA NOT INCLUDED IN THIS BUILD
- NEW ITEM: SHADOW MAIL (ARMOR). PREVENTS CURSES. NO PRIZES FOR GUESSING WHO DROPS THIS ONE.
- CHEST BOX STATS WERE COMPLETELY REBALANCED AND OVERALL MADE EASIER, AS THEY SCALED WAY TOO MUCH BEFORE BY AREA # AND BECAME ALMOST IMPOSSIBLE TO DEFEAT BY THE END GAME
So that's about it! My testing core has a lot to dig into, should they so choose. Anybody else reading this who may be interesting in helping development along or has some feedback please make a stop on the forum too!
-Dave / Del_Duio
