The crowning achievement of a game is no longer player count or Metacritic score, it's actually the number of collabs it can squeeze into its lifecycle—soon every game will collab with each other to make one giant game. I can see it coming...
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- Palworld fans 'do not realize the sheer number of collabs we've rejected' even with the survival game's 'fun-first approach'
Source: PC Gamer (opens in a new tab)
