Hey Fink´s friends,
We had our spring cleaning last week and I want to tell you about it. But also about new content and what has changed. Well then, let's get started.
What's new?
Added a new enemy the Stingtoise - It has a strong spikey shell, but a soft bottom - You need to flip it, by blocking with your shield, before hitting it.
Changes
- The dungeon entrance door now closes after Fink enters - No more accidentally walking out of the dungeon and losing all your progress.
- Added Ctrl as alternative Input for shield.
Bug-Fixes
- The dungeon entrance door was visible even when fink was in another room.
- Pushable Blocks had the forest visuals in all dungeon themes, making them trivial to identify.
- Flying Tiles would not work correctly on floors other than F1
- Objects would not show on the map when playing a Dungeon in play-only mode
- Stairs would not show on the map at all
- Fixed a few typos in English texts.
- Doorways could be randomly stuck into and next to each other creating unwalkable tiles and broken walls - Sorry Xzibit

Known Issues
- Doorways may still break when using the Undo and Redo function (especially when using it multiple times)
- Doorways that already exist when loading the dungeon may still break.
What else is happening
We get a lot of feedback from the community and also a lot of bugs reported. Thanks also to all who help us so much. We give ourselves a lot of effort. Of course we would like to implement every idea as far as possible, but we have to prioritize. Here is a small sample from our Tasktracker Asana.

As you can see it looks quite colorful. We give each bug or feedback a value. This value is from the user's point of view - how valuable is this point for the player. After that, we evaluate how much effort is required. A 1 = Yoyo is not that much effort. A 5 = Walkman, costs quite a bit of effort. In addition, how acute is the bug. A - Critical and would have to be fixed promptly. This helps us decide what to do next.
Next week, maybe I'll tell you about the things that are so important to you players right now.
PS: I have decided to announce a new community goal. By the end of February I want to celebrate 200 reviews on steam with you 🎉. That would be so incredible if we could achieve that. I count on every single one. ❤️❤️❤️
Please also let us know what you would like to know about the internal development. I'll see what impressions I can share there.


