New Additions
- Added 3D representations of the units and weapons on the “Unit” and “Weapon” spawn menus
- New Radioman AI added (work in progress): can call in artillery on their enemies’ position. Need to add radio 3d model to mesh, calling artillery animation with delay in action, and allow them to use the pistol they hold.
- New cypress tree textures to replace blocky old cypress appearance
- Empty “Tiles” level added to level list. This is a test map used for development purposes and was formerly used in the very first tutorial levels.
Modifications
- Globally tweaked primary hand grab rotations for all weapons
- Added “Attachment” filter to Weapons Menu
Bug Fixes
- Fixed player arrows hitting Talos causing spaghettification of his body (player arrows now bounce off him)
- Fixed Spawner not consistently spawning units
- Fixed issue where distance grabbing the guns would cause the hands to not rotate correctly with the gun
- Fixed issue where the player could be pushed around and they would not stop moving in that direction
- Teleport: Fixed issue where teleporting while holding a weapon would break the user’s grip on that weapon
