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Reworks in code and balancing operations

Hi!

For more information, join the community on Discord!

https://discord.gg/SBauyn7p

The game has been progressing along slowly and smoothly. Been fixing a lot of issues with unoptimized and weird code. I've also been handling problems regarding performance. Previously the game might have started lagging on lower end computers.

A lot of smaller things that contribute to the larger feel of the game have been done:

  • A lot of system balancing

  • Tutorial has been made more approachable and easier

  • Debris-collection system to fill the idle time in game

  • Hope system has been balanced to remove soft-lock situations that resulted in player losing no matter what

  • Increased the verbosity of UI and different pop ups such as birth and resource gains

  • Information in encyclopedia and other parts of the game has been increased

  • Buildings can now be unlocked similarly as technology upgrades. This means the player has more to do and more to plan towards

  • Added dozens of new world events to make the events more immersive instead of repeating the same ones

Hope to see you on Discord!