Source: Steam Community (opens in a new tab)
Gameplay
- Adds assassination mechanic.
- Adds commission mechanic.
- Replaces infiltration with wiretap.
- Created on sector nodes (2AP).
- Moved once per turn for free.
- Destroyed by background checks.
- Reveals all passing messages (without the ability to disrupt).
- Adds fog of war mechanic.
- Changes recruit to occur mid-connection.
- Reverses the direction of travel of intel.
- Removes automatic loyalty from director.
- Changes intercepted messages to show the agent they are coming from and traveling to (instead of the full path after the point of interception).
- Changes intercepted messages to no longer show the sector they are traveling to/from on the icon.
- Changes wiretap cost to 2AP.
- Changes paying enemy agent cost to 2AP.
- Changes cost of add loyalty to 2AP.
- Allows background check on own director.
Features
- Revises tutorial to make it clearer.
- Adds section to tutorial to expalin re-routing a message.
- Autohides alerts a short time after a new turn starts.
- Increases the speed of the action button animation.
- Adds animations to the start-of-turn sequence.
- Adds animation to the pending action list.
- Adds link to Discord server to the main menu menu screen.
- Adds button to the main menu screen to show this popup.
Bugfixes
- Fixes "reduce loyalty" showing as "increase loyalty" in the pending action list.
- Fixes disrupted messages not showing their path on hover.