Oversight 0.40.2
Fixes a bug that caused multiplayer games to crash.

Developer posts and news about this game.

Fixes a bug that caused multiplayer games to crash.

Bugfix that was accidentally left out of the 0.40.0 build.

Gameplay Adds assassination mechanic. Adds commission mechanic. Replaces infiltration with wiretap. - Created on sector nodes (2AP). - Moved once per turn for free. - Destroyed by background checks. - Reveals all passing messages (without the ability to disrupt). Adds fog of war

New Features and Changes: "What's new?" pop-up to inform players of changes added. Sound effects added: operation complete, new operation, begin turn, and undo. Patch designator added to game version. Bugfixes: Different client versions were not prevented from joining the same ga

Bugfixes: Tutorial would not return to the main menu.

New Features and Changes: Settings menu with volume controls has been added. Loops in message paths are now prevented. Bugfixes: Button image was misaligned during hover. Clicks below round indicator were being blocked.

New Features and Changes: It is no longer allowed to connect the director to a sector agent directly. Right-click now cancels/deselects. Skip button removed from new turn alerts (Next button remains). New art added to menu screen. Bugfixes: Intel wasn't refunded on undo (visual o

Meet, play, and discuss! Gather together on Saturday mornings at 9am PT ( timezone converter ) to play some rounds of Oversight. Meet new people to play with, try out the latest changes, and discuss ideas for improving the game in the future. Often this event will be accompanied

Fixed a bug that prevented the game from leaving the setup phase. (aka the "Big Bad Bug") Fixed a bug that made the game un-winnable when objectives were completed by both players. Fixed several typos in the tutorial. Fixed inconsistent terminology.