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Improvements & fixes

Hello Colonists!
There was a small update today. Please check the the changes below.


Water stops crafting when the water tank is full! No more wasting ice cubes!


Gas rigs will also stop if there is no capacity in the gas tanks. When a new gas tank is created or gas is consumed, they will resume extraction.


Radar no longer requires titanium rods, since titanium is obtained in the further stages of the game.

IMPROVEMENTS & FIXES

  • water and gas stops when tank is full

  • specific crash fixed related to navigating bots to "decoration" like wood table

  • localization was updated, so you can find more descriptions and corrected languages, plus the missing translation for vehicle designer was corrected

  • autopilot technology was removed - autopilot itself is now part of navigation

From two previous hotfix updates (last 7 days):

  • fixed asteroid interactions when some solid objects are behind

  • fixed French localization tags

  • fixed crash related to service bots entering some devices

  • recipes not yet revealed can no longer show details

  • fixed missing texture for a big storage

  • fixed triggering visual effects for pipe gates when resources enter/exit

  • fixed some visuals and warehouse resource placement.

  • fixed resources "unknown item" for some not yet revealed

  • item details are now showing questionmarks

  • distance for interactions changed, so it's easier to click far away objects

  • new technology, "iridium collector" was added, and the device is an iridium absorber

Thanks guys so much for your support!
Tefel (Terad Games)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 24128121 · public branch

    Steam updated · First observed