Hello! We are getting close to final release with this update. The entire combat system has been completely rewritten. Please provide feedback on combat as it is now, because I can only test so much.
- reworked the entire ability system to normalize difficulty
- totems you can't use no longer drop
- firebug is now a totem, Chilli Pepper
- retainer is now a totem, Turtle Shell
- brutal is now a totem, Monster Claw
- hexmaster is now a totem, Crow Feather
- 14 new perks
- 5 new magic attack sounds
- pauldron doubled to 200 shield
- all shield sources gain buffs from relics
- increased chance of totems from chests
- fixed relic damage bonus
- remade this screen again
- fixed poison calculations, again
- rerolling now removes zapped status
- fixed skip turn button not lighting up after rerolling
- freeze threshold upped to 12
- freeze now decays 1/turn
- frozen has it's own status and icon
- getting a drink now costs 10% cash
- swearing now happens when someone is hit by a crit
- fixed boss monster reels not being as large as they should
- added window scaling to pc versions
check the settings menu
- fancy new mouse for pc version
- added basic pc controls to fights based on Oxytropis' suggestion
Q,W,E to select an ability.
1,2,3,4 to select a target.
S targets self. Tab toggles respin.
Space skips turn.
--hotfix 71--
- fixed crash on startup
--hotfix 72--
- fixed crash on runner screen
- fixed crash on viperk screen
--hotfix 73--
- reduced respins to 1 per fight.
3 per fight was far too powerful and encouraged glass cannons"