Fix bugs
- Fix the problem that "Apply Poison" and "Severe pain" can cause abnormal accumulation of toxins under certain circumstances
- Fix some text errors
The following updates are for the Windows version only
- TeamTower is now running in administrator mode (we used a registry repair to try to fix the recurring black screen problem that occurs in some players, we hope it works)
- If you still encounter the black screen problem and Steam does not run TeamTower in administrator mode, please right click TeamTower, select "Manage - Browse Local Files", find "TeamTower.exe", right click "Properties" - "Compatibility" check "Run as administrator" (the above applies to Win10, if it does not match the description, please check how to run the program as administrator on your computer) Run the program)
- After completing the above and running TeamTower, if you are still having black screen problems, be sure to contact us!
Resource Updates
The following updates are for the Windows version only(Mac will be later)
- Overly enlarged the character details prompt icon on the character selection screen (a magnifying glass, which we noticed many players would ignore) to try to avoid the problem that some players tend to ignore the icon and the function
Balance
Monster balance adjustment
FIrst floor
Beam Sweep: Deals 100→90 points of damage to all team members.
Chaos Restoration: Clears itself debuff, increasing attack by 60→30 points.
We think it gets too powerful a bonus to the point that it can easily destroy squads through skill regiments in the late game.
Second Floor
Curse Power: Increases a monster's attack by 60→30 points.
Rising Rage: All monsters' attack is increased by 40→20 points.
Heat Blast: Deals 150→90 points of damage to a team member and adds 3 stacks of Iginite.
Super Electricshock: Deals 80→70 damage to all enemies.
These monsters exert too much pressure on the players, so we decided to make some adjustments and nerfs to them
Third Floor
Claw Strike: Deals 40→30 points of damage to a team member 3 times.
Her temper is a little better now.
Gain Power(Normal Type): Increase 60→40 attack."
Gain Power(Mutant Type): Increase 60→30 attack.
Their behavior can lead to excessive output caused in a single turn, so this has been adjusted.
Evil Force: All monsters gain 70→45 points of attack bonus.
Too frequent use of power has led to a weakening of the power of the evil gods that they can receive.
