Patch Notes 0.6.1
Overview
- AI fixes
- Adjusted hitpoints across flyable ships for faster times to kill
- Various fixes and improvements
Known Issues
- Autospeed match 'close' setting does not work as expected
- Turret gunners are trigger happy generally firing too early and very likely to miss their target at longer distances on the initial trigger press
Added
- Torpedo launcher now available
Changed
- Hitpoints on the enemy faction ships have been approximately halved
- Reduced armour regeneration rate from 500 to 100 hitpoints per sec
- Adjusted HULL hitpoints on Luhansk, Donetsk, and Kherson, to be more in line with other available ships
- Corrected Small Artillery Turret prices overinflated pricing
- Ship selection screen 'Exit Mission' button renamed to 'Exit'
- Changed AI implementation from Behaviour Tree to State Machine
- AI will no longer appear unresponsive to the player staying on their tail
- Prestige Cost now updates across player lines in the Skirmish menu
Fixed
- Weapon Panel border and title misaligned
- AI will fully complete their evasion behaviors per their rule set
- Running the game from a 2nd Steam account on the same computer as the 1st account will prevent the game from getting past the initial loading screen.
- Targeting bracket for Donetsk incorrectly scaling
- 'The Action "Clear Target1" does not exist' warning in the player log.
