Request to join the Playtest for immediate access. Play, have fun and leave feedback on the Discord server.
New features, improvements and bugfixes
- Playtest 2 added to Simulator Menu providing waves based compact against multiple opponents while assisted by a wingman
- Wignman can be assigned orders with default bindings F1 Break and attack, F2 Attack my target, F4 Form on my wing
- Turrets can now be given orders (Default 'O' key)
- Autocannon, Blaster, Artillery, and Railgun weapons available to select for turret and Corvette main guns
- Engine and thrusters visually represent the Reaction Control System doing its thing keeping you flying forward
- Main engines now stop thrusting when the RCS no longer needs to apply any forward thrust
- Added 3 new enemies (Corvette, Frigate, and Cruiser) ,each with their own models, available to be destroyed in Playtest 2 scenario
- New follow target camera (default '/')
- Camera view bindings now set to the keyboard Numpad (8 1st/3rd Front,4 Left,6 Right,2 Back)
- Reset Controller configuration to avoid control binding issues with this update
- All ships now have Thruster effects for rotation, acceleration, and deceleration
- Ship death explosions now more appropriate for the size of each ship
- Minor changes to warship AI to try and feel/act less 'dogfighter' (still uses Fighter Pilot AI)
- All available turrets now have 3D models for Single, Double, and Triple barrel weapons
- All Corvette primary guns now have a 3D model and can be seen rotating with the gun-tracking
- Each type of projectile weapon has its own visual and audio effect
- Projectiles scale according to distance to be always visible (especially when at great distances from the camera view)
- Arillery projectiles now cause explosive damage
- New high-quality skybox added to replace the previous skybox
- Huge changes to the ship and weapon selection screen
- Massive refactoring of codebase related to ships, equipment, and weapons which makes little difference to the player but a huge difference on the development side
- Fixed numerous bugs (most probably caused by refactoring of the codebase and adding new features)
- Fixed an issue with beam weapons not scaling correctly when fired (but you won't notice because beam weapons have been removed for now)
Known issues:
- Muzzle flares missing from all weapons
- Irrelevant keybindings still listed in controller bindings (i.e. Power management)
- Primary weapons selection arrows wobble a bit when moving/rotating
