Hey Commanders,
This week, we've focused a lot on refining the core gameplay experience, with on-hit VFX, sound effects, sound volume normalization and performance.
You will now hear and see different effects that match what is being hit: armor, shields, vehicles, and biologics. You will even notice different sounds and visual effects play based on how much armor a unit has, 5 armor and 1 armor sound differently and show different effects. We think these changes make the game feel very satisfying and more intuitive to play.
With all these new effects, will performance be worse you ask? Well, while you'll see a lot more effects in game, maybe 2 times the normal amount, we've found ways to boost VFX performance by about 4 times on specific VFX without losing any quality. So you can actually expect to have higher FPS now on bigger maps like Shadow Tide, whilst enjoying all the new visuals.
We've also normalized a lot of sound, making their relative volumes feel more natural against each other. We added many new sounds as well, including start, stop, and turn sounds for many units in the protectorate roster, as well as updated Xol sounds.
Below are some images and a short video to showcase the improved on-hit effects and sound.
There are many other changes including economy updates to campaign, a balance patch, tons of bug fixes, and crash fixes.
Thanks for your continued bug reports and feedback!
Intel 13th and 14th Gen CPU owners: after a crash, the game may now show a notice recommending a motherboard BIOS update, which addresses a known stability issue on these processors.
Changelog: Update #16
New: Hit Effects & Audio

Mechanical units show sparks

Shielded units show shields

Blocked shots now have a different visual and sound
Certain units now have sound effects for starting to move, stop moving, and turning
Updated death animations for Xol, vehicles, thralls, and a few other units
Updated building selection and extractor sounds
New xol unit, ability, and destruction sounds
Updated menu hover and click sounds in some areas
General Campaign
Economy Updates
Operating tower build time decreased from 40s to 30s
Extractor build time decreased from 126s for a full set to 66s
Hexite pits mined out income reduced from 40% to 25% (Gold Hexite pits remain 50%)
Hexite pits starting resources reduced (Mine out time is around 30% faster, dependent on difficulty)
We're looking to make the economy a more engaging part of the campaign, where you are actively hunting for resources as the ones you have access to run out rather than the amount of resources you are gaining being rather static. This is a first pass, and we'll be doing more changes, with most missions likely to receive additional expansions, especially flux (which in a future patch, will also be depletable)
The overall goal is to increase gameplay pace, decrease dead time, and increase how much you care about the state of the map.
General
Corsair Demolitionist
Increased weapon cooldown from 2.14s to 2.54s
Changed weapon damage from 20 (+300% vs Medium) to 25 (+200% vs Medium)
Mera
Health reduced from 600 to 550
Sword damage reduced from 100 to 90
Sword cleave reduced from 50% to 40%
Charge damage reduced from 150 to 100
Shield cooldown increased from 30s to 40s
Decreased Valkaru Flamewalker damage
Updated UI for loading older campaign play throughs (also fixes campaign corruption)

Fixed an issue that stopped the defeat screen from triggering after losing all structures on some missions
Misc cinematic cleanup/improvements
Misc UI updates in Ship menus
Fixed Top Bar appearing in some missions it shouldn't
Fixed cinematics, cutscenes, and talking heads playing at reduced speed when a slower game speed was selected
Fixed Valkaru artillery projectile being misaligned
Dead City
Updated Bessie model
Liability Waiver
Fixed scientists in the intro scene using the wrong model
Celestari
Updated speaker model
Galactic War
General
Retribution mutator
Scales units down after the bonus times out
Each stack is now independent with a duration of 60s
Fixed an issue related to Mine Layers mutator
Updated reaver boss model
Updated icon for credits
Updated visual style of tooltips in some areas of Galaxy Map
Updated descriptions in some areas of Galaxy Map
Improved Co-op Xol Ai Partner
Galavax
Updated tornado VFX
Vynthra
Reaver topbar now shows correct cooldown for clients
Xol
Fixed Molten Xyther sometimes not reviving
Pirating Power
Fixed areas of the map that allowed you to teleport into ravines
Versus/Skirmish/Survival
General
Mera charge cooldown time increased from 9s to 17s
Legion
Reanimate power cost reduced by 20%
Hero Upgrade Cost Changed
Tier 1: 125 flux/45s to 100 flux/50s
Tier 2: 175 flux/70s to 150 flux/60s
Dreadnought turret health increased from 225 to 400
Terror Tank turret health increased from 225 to 250
Protectorate
Shield power cost reduced by 10%
Hellfire
Weapon cooldown reduced from 5s to 4s
Turret rotation speed increased
Xol
Anrubic
Health increased from 175 to 250
Shields decreased from 175 to 0
Grapple cooldown increased from 12s to 14s
Spectron Form Blink cooldown increased from 18s to 24s
Spectron Form Blink stun time increased from .4s/.2s to .6s/.4s (Channel time before/after blink)
Recall can no longer recall harvesters
Orbital Laser move speed reduced from 500 to 450
Efficient Replication changed from reduce replicate time to 2s to reduce by 50% (6s)
Echo weapon damage increased from 13 (+50% vs Medium) to 13 (+100% vs Medium)
Spectron weapon damage bonus changed from vs Medium to vs Heavy
Synapse
Armor type changed from Light to Medium
Damage reduced from 30 to 20
Misc/Bug Fixes
Fixed Valkaru Brute not doing damage
Fixed Emperor Scarification site not working on dedicated servers
Fixed Predator mine
Ironwing missile now shows vulnerable progress bar
Fixed Molten Xyther sometimes not reviving
Molten Roller splash no longer hits air
Fixed Echo hallucinations not spawning when attacking structures
Fixed Aegis weapon range vs ground (0 to 10)
Fixed Aegis merge time (5s to 24s)
Fixed Loi'Kru healing cooldown (15s to 30s)
Fixed being able to merge to Havoc after learning Havoc talent
Fixed Cataclyst Ground Rupper having no cast range limit
Gravitron and Paradox now have shields after merging is completed
Valkaru beast topbar now shows correct cooldown for clients
Updated reaver boss model in survival
General Changes/Bug Fixes
Options hotkey now also closes the options menu instead of only opening it
Fixed an issue with some units visually having double recoil for host
Melee units with increased size automatically gain range to match the size
Fixed a pathing issue related to units temporarily removed from the map counting as larger than they are
Unit wobble on hit is less framerate dependent
Updated localization for campaign defeat
Updated Tanners hair
Fixed stealthed units not showing for replay spectators
Fixed ship movement being broken in replays
Updated idle unit behaviour when pushed
Updated ship banking
Fixed roller animations being broken in replays
Replays now correctly show unit tilt
Updates to vehicle movement, primarily on tanks
Updated Aster ability VFX
Fixed a crash related to control groups
Fixed impulse effects on non vehicles being jittery
Fixed AI players not receiving a refund when cancelling queued buildings
Better display of connection lost
Updated animation system for Endari Needler, Xol Spectron, and Xyther to be more performant
Performance updates for units shooting, weapon projectiles, and many abilities
Updated logic for AI expanding with Legion and Xol
Fixed ability unit highlight not always clearing the highlight
Updated tooltip styling in some areas
Fixed cutscene dialogue playing multiple times
Visuals of turrets on tanks now aim up/down more correctly
Fixed flickering of some units
Performance improvements for when units spawn
Fixed vector targeting abilities not working when casted via minimap
Fixed charge base structures causing an unintentional purchase right after construction finishes in some cases where a hotkey was repeatedly pressed
Fixed AI occasionally selecting a hero it shouldn't be able to
Escape key now closes popups
Fixed infused seedling selection circle being misaligned
Fixed Mera's charge not being able to reduce a building past 1 health
Steam Reviews: Your Feedback Matters
Hi commanders, we'd like to ask that you please consider taking a moment to leave a Steam review. Your thoughts and feedback truly help shape the game. Even a short review would be a great help to the team.
Community Guides and Resources
Be sure to check out the latest community resources and guides.
ZeroSpace.gg Library: Unit stats and faction guides for every faction, built by the community.
Academy of Orion Warfare: The community academy on zerospace.gg with great builds and guides. Maybe contribute something yourself.
Rankings: See where you and your rivals stand on the ladder, download anyone's past 25 replays to learn new strategies.
Engage and Stay Informed
You can find us on Discord, X, YouTube, Twitch, and Facebook for discussions, updates, and feedback. You can also find every patch note on our website.
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