Hello Commanders, we’re excited to bring you a major update!
First of all, here's a faction reveal trailer for the Xol. The Xol has joined all our gameplay modes, including the galactic war co-op, and versus modes, with all its units completed!

The Xol have landed in Galactic War and are available for everyone to play via Anrubic.
Galactic War Season 1 has begun! You'll be able to participate in multiple mini events throughout this new season.
Control an army of raw material that you can merged into more powerful forms for whatever purpose you demand.

The Xol aren’t just in Galactic War, they now have a full roster in matchmaking, survival, and skirmish, and can now be played in Ranked 1v1
Account Leveling & Rewards
You now earn account wide XP across all game modes as you play ZeroSpace. Level up and earn cosmetics for your profile!
Campaign Updates
We've also done a significant amount of work on the Campaign eperience. We've added 10 more ship conversations with your crew, polished all of the Ui for campaign, added a newscaster feature at the end of every mission, and there's even a new mission and cinematics for Act 1, the epilogue to the Arcadia Arc with some fun boss battling.
UI Updates
We’ve made UI updates across multiple areas of the game, including in-game and some menus. We’ve focused on making the UI more functional, while also giving it more of its own personality.

In Game: We’ve updated the styling and location of many in-game UI elements, with the most notable change being that unit selection is back to the center.
We’ve focused on a more Protectorate themed interface to start off, and we plan to bring bespoke styles to each faction.
Match Found
Mission Briefing
Ship Menu
Campaign Victory
This is the beginning of our UI overhaul with much more to come. Please continue to share your feedback with us regarding what you like or dislike about these changes and what you’d like to see, it’ll help us continue to refine the personality/styling of our interface, as well as the functionality.
All Matchmade Modes Now Contribute to Galactic War
Want to fight for your alliance but have the competitive itch, or just prefer to relax and play some survival? Now you can do both!
Look for the planet on the right side of the screen in Versus, Vs. AI, and Survival where you can select which planet to contribute to and see occupation status.

Season 1 has begun!
General
House Weymenn have taken note of the relic sites in the sector, and are offering trade deals with alliances in exchange for their finding on the Relic sites.
Added a mechanical benefit to alliance ranking that benefit all players part of that alliance
1st place earns 30% more Mastery points
2nd place earns 10% more Mastery and Occupation points.
3rd place earns 40% more Occupation points
Items
Added new items.
Buffs from Cha’Kru mercenary outposts now apply to Cha’Kru from the other outpost (So you can have double bonuses)
Starhunter Scopes
Now a Marran exclusive
Effect range increased from 0.5-1.5 to 1-2
Aster
Adjusted commander unlocks and upgrades on all units
Added in-game upgrades for Aster and Airstrike
Jumping gives +30% movement speed for 5 seconds upon landing
Griffin
Can heal biological units without an upgrade
Move speed decreased from 650 to 550
This is so they don’t get ahead of your army
Juggernaut
Can now fire while moving
Incineration Protocol area increased by 36%
Predators
Now build 1 at a time
Increased health from 150 to 300
Weapon now shoots 2 attacks in a burst
Weapon cooldown increased from 1.6s to 2s
Strider
Increased weapon cooldown from 1.2s to 2.4s
Weapon now deals +100% damage to Massive
Aura now affects itself
Base range reduced from 30 to 28 (Effective range is still 30 from the aura)
Galavax
Dark Disciple
Decreased the number of stacks lost when changing targets from 50% to 2
We felt dark disciples underperformed in large army situations when time to kill is low. This should keep them viable when fighting multiple high hp enemies, whilst still unable to gain stacks if they are swapping targets with every shot.
Stormbringer
Attack range increased from 14 to 16
Tempest cast range increased from 20 to 24
Vynthra
The Vynthra rework is underway, but while that is happening we wanted to make some smaller adjustments.
Seedling spawn cooldown decreased from 10s to 5s
Cultivator
Biomass generation range increased from 21 to 24
Health increased from 150 to 400
Cultivator Attacker health increased from 600 to 1,000
Harbinger
Eruption damage increased to 100% bonus damage to Heavy
Weapon cooldown reduced from 2s to 1.7s
Range reduced from 8 to 7
Mandragora
Armor increased from 0 to 1
Arandi
Penumbra
Shields increased by 300
Increased container size from 10 to 25
Chronowarper cost changed from 50/200 to 75/150
Ethermancer cost reduced from 50/175 to 50/150
Phoenix Guard
Now spawn in groups of 3
Cost reduced to 100/15
Removed Biological tag
Cha’Kru
Chas’ki
Base movement speed reduced from 575 to 450
Clackjaw
Health increased from 275 to 400
Movement speed increased from 500 to 550
Ghost Crab
Damage increased from 40 to 80
Health increased to 90
Ha’Tun
Cost changed from 100/225 to 200/175
Armor increased from 1 to 3
Range increased from 1 to 2
Pak’o
Healing range increased from 4 to 6
Healing increased from 19 to 24
Saq’Chi weapon cooldown decreased from 1.8 to 1.5
Endari
Devourer
Cost changed from 125/225 to 175/175
Supply decreased from 8 to 6
Devour cooldown decreased from 60s to 30s
Devour cast range increased from 3 to 4
Armor increased from 1 to 3
Health regeneration increased from 9 to 15
Shade health increased from 225 to 250
Needler health increased from 225 to 300
Wyrm
Ability cooldown decreased from 15s to 5s
Health increased from 300 to 600
Max energy increased from 100 to 150
Energy regeneration increased from 2.5 to 7.5
Free Corsairs
Deadeye cost changed from 75/200 to 100/175
Flamer cost changed from 100/200 to 175/150
Raider Thieve stolen amount increased from 50/35 to 100/70
Rover
Armor increased from 0 to 1
Damage per shot increased from 4 to 5
Marran
Badger
Shots to trigger explosion reduced from 6 to 4
Movement speed increased from 450 to 500
Halo Tank
Cost changed from 125/250 to 200/200
ABES cooldown reduced from 5 to 3
Movement speed increased from 400 to 450
Pulse Skimmer
Speed reduced to 600
Health increased from 100 to 150
Shields increased from 200 to 300
Bonus weapon damage changed from +50% vs Medium to +100% vs Light
Sharpshooters
Damage increased from 15 to 20
Increased attack speed when sieged
Valkaru
Flame Walker cost changed from 100/200 to 150/150
Hound movement speed increased from 500 to 550
Shock Troopers
Weapon cooldown decreased from 3s to 2s
Movement speed increased from 450 to 500
Tow Bot
Cost changed from 75/150 to 100/100
Healing increased from 10 to 20
Among the Remnants
Tweaked wave balance to make all enemies more even
Misc/Bug Fixes
Fixed Vynythra harvester Spawn Cultivator ability
Fixed Xol buildings not always being powered
Minefield mines no longer provide vision
Marran Bulwark is no longer selected when using the all army hotkey
Save/Load
Didn’t finish your mission before having to head into work? Or just want to try something silly without losing your run?
Save your progress any time and reload whenever it’s convenient for you!

New Mission: Exit Clause
Finish the Arcadia arc and unlock the power of the Arcadia family’s research!
Ship
Dozens of new conversations, emails, and more have been added.
WASD now controls Aster
Updated camera behaviour to allow looking around more freely
General
All build missions now start you with a Research Lab
Hellfire sieged attack speed increased
Free Corsair Raider
Base damage decreased
Structure damage increased
Strider health increased from 1500 to 2000
Containment Breach
Fixed patrolling militia occasionally getting stuck
Leviathan
Updated map decoration and lighting
Updated Koru Heart harvester graphics
Misc
Fixed starting resources not being granted
Cinematic character skin quality pass
Fixed some character names that were not localized
Corrected an with Leviathan and Grey Horizons having swapped currency rewards
Prologue cinematic fixes
Fixed planet on galactic map not matching planet in loading screen
Victory screens properly show map names instead of internal names now

General
Mera
Melee
Weapon damage increased from 23 to 24
Weapon cooldown increased from 1.2s to 1.3s
Now deals 40% splash damage in 1.5 radius
Ranged
Weapon cooldown reduced from 1.5s to 1.3s
Now slows targets by 20% for 2 seconds
Charge
Now switches to melee weapon on cast
No longer grants armor or move speed
Now restores shield equal to 50% of damage dealth
Damage changed from 25 to current weapon damage
Shield ability replaced - now grants nearby allies 20 shields for 5 seconds
Grell
Skyclutch requirements changed from Incubator (T2) to Broodwomb (T1)
Harbinger
Weapon cooldown decreased from 2s to 1.7s
Range increased from 5.5 to 6
Eruption damage increased from 125 to 125 (+100% vs Heavy)
Lasher
Now builds 2 at a time
Cost changed from 50/25 (x1) to 100/25 (x2)
Build time changed from 26s (x1) to 36s (x2)
Health decreased from 150 to 110
Damage decreased from 18 to 11
Range decreased from 8 to 7
Size reduced by 10%
Mandragora armor increased from 0 to 1
Skrell
Cost reduced from 50/75 (x3) to 50/50 (x3)
Health increased from 60 to 70
Legion
Bestiary cost reduced from 100/0 to 75/0
Exalted
Build time decreased from 30s to 28s
Removed Infantry tag
Now gains 100 move speed for 5 seconds after cliff jumping
Stormbringer New Upgrade: Increase starting energy by 50 and energy gain from attacks by 100%
Terror Tank cost changed from 200/200 to 250/150
Protectorate
Disruptor
Move speed slow while attacking reduced from 150 to 100
Full weapon charge time reduced from 8s to 6s
Upgraded full weapon charge time reduced from 4s to 3s
Moved from War Foundry (T3) to Assembly Plant (T2)
Griffin +30% heal upgrade replaced with +1 Heal Beam upgrade
Hellfire
Moved from Assembly Plant (T2) to War Foundry (T3)
Build time reduced from 65s to 50s
Ironwing
Cost reduced from 75/100 to 75/75
Build time reduced from 50s to 40s
Now has Sunder Missile ability by default
Sunder Missile Ability Research replaced with Sunder Missile Upgrade: Doubles armor reduction and duration of Sunder Missile
Juggernaut
Build time reduced from 70s to 60s
Weapon cooldown decreased from 2.4s to 2.2s
Weapon damage changed from 100 (+100% vs Heavy) to 120
Predator
Now build 1 at a time
Cost changed from 125/25 (x2) to 75/0 (x1)
Build time changed from 36s (x2) to 24s (x1)
Mines
Re-enabled upgrade
No longer invisible, chases targets, or slows
Now deals 25 damage + 1.5s stun
Xol
Tier 2 Talent replaced with new talent: 25% faster production charge replenish rate and +1 max production changes (Xol production and Merc taverns)
Power Core now grants flying vision
Echo
Rotation rate increased by 25%
Weapon fire angle increased from 100 degrees to 120 degrees
Arandi
I’olin
Base Health and Shields increased from 120/120 to 130/130
Singularity now reduces Teleport cooldown by 1s per target hit (applied when Singularity returns)
Phoenix Guard
Cost reduced from 225/50 (x2) to 225/0 (x2)
Weapon damage increased from 7 to 7 (+50% vs Medium)
Endari
Umbra
Jump cooldown reduced from 15s to 13s
Transform cooldown reduced from 110s to 100s
Transform starting cooldown reduced from 120s to 100s
Drake Scorch the Land radius reduced from 200 to 150
Needler
Tech requirements changed from Tier 1 to Tier 2
Cost increased from 175/25 to 175/50
Weapon damage changed from 12 to 10 (+75% vs Medium)
Cha’Kru
Chas’ki move speed in combat increased from 575 to 625
Saq’chi
Armor increased from 0 to 1
Weapon range decreased from 2 to 1
Slam area of effect is now centered around the target rather than Saq’chi
Free Corsairs
Yearl now gains 100 move speed for 5 seconds after cliff jumping
Raider
Weapon range increased from 9 to 10
Now gains 100 move speed for 5 seconds after cliff jumping
Rover weapon cooldown decreased from 0.47s to 0.43s
Upgraded Mercenary Outposts can now load Spectrons and Rollers
Marran
Pulse Capacitors (Level 4 Talent) +100% Passive Power Gain changed to +100% Shield Regen Rate
Valkaru
Beast health changed from 1,000 to 800 + 50 * Player Level
Hound health reduced from 325 to 310
Mortar Brute
Move speed decreased from 500 to 450
Container load supply increased from 2 to 16
Misc/Bug Fixes
Fixed Legion Labourer repair animation
Endari Drake Scorch the Land now properly displays radius on cast
Fixed Inquisitress Wake of Fire persisting if Inquisitress died while casting
Fixed Xol Molten Core timer being shared between multiple Molten Cores
Fixed Skrell Suicide occuring at spawn location instead of unit location
Added Selection Circle Strength setting (50 is default for previous look)
Updated visuals for cinematic Arandi faces
Updated lighting and positioning for most dialogue head popups
Ships now jump to planets instead of slowly flying
Fixed an issue with Faction Powers not properly showing cooldown
Fixed some cases where ability range indicators weren’t accurate (like after certain range increase upgrades)
Fixed flying units becoming unstealthed after moving
Fixed troop training hotkeys working when certain other menus were open
Rocks now appear through fog on mission start
Updated Weaver Poison Puddle color
Xol laser decal now properly doesn’t display on units
Added icons for structures and units that were missing them or had the wrong ones
Tooltips now display if a unit is a Hallucination
Fixed upgrade hotkey displaying as ‘Q’ when the hotkey is removed
Added a few ability icons
Tutorial highlights can no properly highlight 1 ability instead of the whole ability bar
Misc Tutorial tweaks
10/2 Hot Fixes
## UI
- News feed images now scale to panel width while preserving their aspect ratio.
- Overhauled planet details and Galactic War screens with a new themed presentation.
- Planet history and leaderboards now support season browsing, richer sorting, and profile portraits.
- Player names and several planet/system entries in Galactic War screens are now clickable.
## Gameplay
- Catalysts are now limited in Versus matches.
- Xol Unmerge now excludes invalid tagged units from being split.
- Fixed Xol building placement
## Balance
- Adjusted Aster's jump behavior and Airstrike Fast Delivery upgrade.
- Co-op mercenaries received a small balance pass:
- Arandi merc compound cost changed to 125/0.
- Endari Drake now attacks faster.
- Endari Devourer now moves faster.
- Valkaru Flamewalker now deals more damage and moves faster.
- Mera's Blaster slow now has a maximum of one stack.
- Adjusted Xol Catalyst Big Splash effect tuning.
## Bug Fixes
- Fixed completed buildings not fully restoring their functionality after loading a save.
- Fixed Molten Xol Force Assimilate into Replicate incorrectly adding extra cost and size.
- Fixed Aster co-op shared Jump upgrades not applying reliably to eligible units.
- Fixed the R hotkey forcing unsupported factions into merge mode and blocking troop training.
- Spectators can no longer pause live matches while human players are actively playing.
- Fixed Empire Charge fire-charge visuals being invisible in dedicated server matches.
- Fixed a potential crash when closing the match stats screen during shutdown or cleanup.
- Fixed missing ability hotkeys on units transferred to you during a mission.
- Fixed campaign objective chains starting child objectives incorrectly after loading a save.
- Fixed campaign Airstrips loading in the wrong state.
- Fixed co-op Grell harvester respawns skipping affected Vynthra cases.
- Fixed direct Xol Replicate multiplayer behavior inconsistency.
- Fixed Spectron Blink leaving units invulnerable after use.
- Fixed Harbinger Eruption and Ironwing Barrage upgrades not increasing targeting radius correctly.
- Fixed interrupted leaps failing to clean up properly, including thrown Roller edge cases which caused them to remain un-targetable.
- Restored shift-double-click type selection after shift-clicking or toggling a unit/building.
- Fixed Xol connected building placement snapping to invalid spots.
- Fixed Ctrl-click selection missing the hovered unit in very large armies.
- Anrubic Force Assimilate can no longer target blinking Spectrons.
- Fixed Mera's charge not benefiting from damage bonuses.
- Fixed Phobos Strider campaign sequence issues after dialogue/cutscenes.
- Fixed Arsenal token counts and slot-opening checks staying out of sync after exchanges.
- Fixed flame weapon crashes when effects failed to spawn immediately.
- Fixed a crash during map transitions tied to production system setup.
- Fixed a campaign load issue where old saves were hidden from the Load Game menu.
## Save/Load
- Old save files now appear in the Load Game menu and are marked as old.
- Loading an old save now warns you and restarts that mission from the beginning instead of restoring mid-mission state.
## Performance
- Improved pathfinding and repath performance in very large battles.
- Reduced CPU cost for repeated ground-height lookups.
- Reduced frame-time spikes from large pending replay download queues.
- Improved shadow performance for Needlers and Predators under stationary lighting.
- Big performance improvements on Rollers during movement and attacking.
## Localization
- Added and updated translated text across multiple languages.



