General
Fixed queued buildings with the same priority occasionally being processed in the wrong order
Fixed multiple bugs related to Xol merge menu
Hotkeys not working when in merge menu
Build menu not accessible when in merge menu
Merge menu automatically closing when a unit finishes merging
Merge menu automatically closing when selection changes (like from a unit dying)
Added spacing to Xol merge menu between units tiers
Updated portraits for Xol and a few buildings
Fixed Xol creep growth creating unintended hole-like gaps while spreading.
Fixed lag when producing large numbers of Xol units at once and rallying them
Fixed healing turrets trying to heal targets that are too far away
Idal Conduits no longer recharge energy for buildings under construction
Fixed a few upgrades and abilities where adding shields to units also increased their shield regeneration
Inactive in-game chat no longer blocks clicks or shows a text cursor.
Reduce flickering on in-game tooltips
Fixed menu layout issues with unit descriptions, talents in lobby
Campaign
Added the option to adjust difficulty when restarting a mission
Fixed bug related to flux deposits that start in vision (like on Containment Breach)
Adjusted Celestari bunker activation triggers
Updated Hero Career Panel UI
Escape now closes Ship consoles
Ship consoles now stop the screen from scrolling
Updated textures for Bessie and some campaign specific Valkaru units/buildings
Misc camera updates on Ship
Misc Ship lighting fixes
Fixed general issue with roughness/shininess on Ship
Galactic War
A new Galactic War season is approaching. We’ll be making more announcements soon. In the mean-time we have some small fixes and UI preparation for the new season. This section will be more exciting with our September update 😉
Commander: Galavax
Added an additional level (12 total levels now)
Level 11 now provides cheaper Dark Disciples and Stormbringers
Updated play bar UI
Updated score screen UI
The Galactic War overview popup now appears less often for veteran players.
Updated Wanderbot texture
Versus/Skirmish/Survival
For Versus this week, we re-organized and synthesized some of the upgrade choices for various units that we thought could benefit from a shorter, more meaningful progression towards their end-state in a given match.
Another goal we started to work towards is to increase variety by introducing more avenues to help deal with some of the more prevalent “core” light units of each faction via Mercenaries (Anti-Light, AoE damage, Armor), as well as more main faction alternatives down the line.
There are also, of course, balance changes aimed at some of the most and least represented units in preparation for the first $500 Wardi Weekly Cup on September 1st!
General
Added Versus/Survival specific news carousels
Reduced armor on rocks from 2 -> 1
Adjusted hero sizes and hitboxes
Scouting drones no longer provide a 25 hexite bounty
Operating tower turret upgrades can now be cancelled
Added beast tag to: Exalted, Mammoth, Valkaru Hound, Valkaru Beast, Cha’Kru Clackjaw and Cha’Kru Hat’un
Grell
Mycelial Reach Gatherer Spawn Cultivator bonus cast range increased from 200% -> 250%
Cultivator health decreased from 250 -> 150
Cultivator Attacker
Cost reduced from 75 -> 50
Health reduced from 400 -> 300
Weapon attacks decreased from 2 -> 1
Weapon cooldown decreased from 1.7s -> 1.1s (Overall DPS reduced from 17.65 -> 13.64)
Nourishing Pod
Heal interval increased from 0.8s -> 1s
Heal per energy decreased from 5 -> 4
Behemoth
Health increased from 625 -> 700
Range decreased from 12 -> 11
Weapon damage increased from 30 -> 35
Damage bonus vs Heavy reduced from +200% -> +100%
Colossal Maw range increase reduced from +6 -> +5
Harbinger 2nd tier upgrade Flux cost reduced from 200 -> 125
Lasher 2nd tier of upgrades requirement changed from Synapse Canopy -> Elderwomb
Skrell
Health increased from 50 -> 60
Damage increased from 5 -> 6
Damage bonus vs Medium increased from +50% -> +100%
Stinger
Upgrades reorganized to have 2 tiers (down from 3)
Tier 1: Extensor Adaptation (Move Speed) / Biomass Submersion (Stealth on Biomass)
Tier 2: Pouncing Reflex (Cliff Jump) / Dissolving Venom
Tier 2 requirements: Synapse Canopy
Biomass Submersion changed from +100% attack speed on biomass -> +300 movement speed on biomass
Thresher
Health increased from 300 -> 350
Weapon splash now deals 100% damage to all units in area
Legion
Inquisitress
Charge cooldown increased from 6s -> 7s
Charge speed increased from 2000 -> 2800
Kraegar
Level 1 weapon damage increased from 10 -> 12
Weapon cooldown increased from 1.2s -> 1.3s (Overall DPS increased from 10 -> 11.54)
Kraegar/Krag’vorn total XP granted when killed 200% -> 150% (65%/35% split Kraegar/Krag’vorn)
Krag’vorn Feed now gains 1 stack per 75 cost of a beast dying rather than always 1 stack per beast
War Experience cost as XP reduced from 20% -> 15%
Guardian/Healing Obelisks
Starting energy increased from 20 -> 50
Maximum energy decreased from 100 -> 50
Energy regeneration reduced from 2.67 -> 2
Mammoth can now push through smaller units
Protectorate
Aster
Plasma Blast no longer hits flying units
Weapon range reduced from 12 -> 11
Research Lab size increased from 3 tiles -> 4 tiles
Sensor Platform vision range reduced from 40 -> 36
Bastion
Overpressure Nozzle changed from tier 1 -> 2
Kinetic Mode changed from tier 2 -> 1
Tier 2 upgrade Flux cost reduced from 150 -> 125
Commando
Weapon damage reduced from 8 -> 7
Weapon cooldown reduced from 0.89s -> 0.8s
Eagle Tactics bonus attack/move speed reduced from +50% -> +40%
Hauler can no longer load sieged units
Ironwing
Upgrades are now on one tier (same upgrades)
Both upgrades now cost 125 Flux with a research time of 50 seconds
Thrust Boosters bonus move speed increased from +30% -> +200
Juggernaut damage bonus changed from +100% vs Medium -> +100% vs Heavy
Predator
Upgrades are now on one tier (same upgrades)
Both upgrades now cost 125 Flux with a research time of 50 seconds
Mine upgrade has been temporarily disabled
Sentinel upgrades are now on one tier (same upgrades)
Strider
Upgrades removed
Fortress Mode aura infantry bonus damage increased from 2-> 3
Titan
Anti-Air range reduced from 15 -> 14
Anti-Air damage reduced from 24(x2) -> 20(x2)
Upgrades are now on one tier (same upgrades)
Both upgrades now cost 125 Flux with a research time of 50 seconds
Arandi
Penumbra health increased from 800 -> 1,000
Chronowarper cost changed from 50/200 -> 75/175
Ethermancer Mind Control can no longer target massive units
Cha’Kru
Sacrifice to Pachamama
Cost reduced from 15 -> 12
Radius increased from 6 -> 7
Bonus Shield increased from 150 -> 400
Chas’ki weapon range increased from 10 -> 11
Clackjaw health regeneration increased from 0 -> 1
Hat’un cost changed from 100/225 -> 125/200
Endari
Devourer
cost changed from 125/225 -> 150/200
Devour cast range reduced from 3 -> 2
Free Corsair
Bunker load capacity (Entrenched Hideouts talent) increased from 8 -> 16
Flamer cost changed from 100/200 -> 125/175
Rover no longer uses acceleration movement
Marran
Pulse Barrage cooldown reduced from 45s -> 30s
Bulwark Amplification Pulse Barrage cooldown reduction changed to Pulse Barrage has no power cost
Life Path bonus XP gain reduced from +35% -> +30%
Badger
Charged shot damage changed from 40 -> 30 (+50% vs Medium)
Charged shot no longer affects flying units
Halo tank cost changed from 125/250 -> 150/225
Sharpshooter bonus damage vs Light increased from +0% -> +50%
Valkaru
Mondar/Torq total XP granted when killed 200% -> 150% (50%/50% split)
Hound
Health decreased from 350 -> 325
Armor increased from 0 -> 1
Towbot cost increased from 75/150 -> 100/150
Misc/Bug Fixes
Cha’Kru Immortal Lineage no longer revives Ghost Crabs
Fixed Marv’s shield not always applying the correct amount of shields
Misc smaller bugs & text
DX12 Performance improvements
Default action buttons are now hidden when multiple builders are selected
Updated names for Cha’kru and Endari
Updated Anrubic Grapple animation
Updates to Xol materials and building animations
Updated decals for Xol World Forge and destroyed Xol buildings
Updated textures for Boomers, Corsair Hovercraft, and Corsair Raiders
Updated Replicate VFX
Fixed lag related Xol powerlines
Fixed FPS drop when batch queueing a large amount of units (more progress to be made here soon)
Lowered brightness of Xol explosions and powerlines
Fixes to some visuals related to buildings under construction
Added death animations for Needler and Sharpshooter
Added animation for Mandaroga unburrow
Misc voiceline updates
Misc tooltip updates
Updated some text that wasn’t localized
Misc localization updates
Larger updates to Chinese, Korean, and Japanese localization
Fixed a crash related to DX12