This is a devlog of my new game Super Mining Mechs. If you want to read more devlogs (the next one is already published!) make sure to follow and wishlist Super Mining Mechs on Steam!
https://store.steampowered.com/app/2830150/Super_Mining_Mechs/
Hey everyone! In the last devlog I covered mech customization. On Discord I asked what people would like to see and the next most voted subject is the Planets & Locations of Super Mining Mechs, so here we go!
(PS: if you haven't added the game to your wishlist yet, please do so! this way you'll be notified when the game launches)
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Little disclaimer before I start; please keep in mind that this part of the game is still in active development. There are placeholders / missing things in all of the GIFs and everything is subject to change.
Traveling
![]() | In Super Mining Mechs, Earth has run out of natural resources and it's up to you to find alternatives. Your expedition will cover three planets, each with multiple locations to explore and dig through. To travel to a new location, you simply go up to your hub and talk to Yumi, who's your hub's pilot. Here you'll be able to travel to any (unlocked) location at any time, together with your co-op crew. Once you unlock the main objective of the map, the next one will unlock |
Planets
There are currently three planets:
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Locations
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Each location on each planet has its pros and cons, such as certain resource categories or items being easier to find there, or cons like more rocks and reduced amounts of open spaces. Different locations also vary in depth and contain different resource categories. Lastly, each location has a main objective and several side objectives, which are related to building mines that generate resources passively. Mines have to be discovered, constructed and connected to a power source to start generating resources. I'll go more in-depth about this in an "objectives" focused devlog. |
Map (re)generation
You can travel to any location at any time, however it's important to note that the map will 'reset' when you leave, with the exception of unlocked mines. So even if you return to the same location later, a new map will be procedurally generated - of course always with the same location parameters. On one hand this is a bit of a bummer but the reason I chose to do it like this is because this way you'll be able to replay locations and you'll never run out of resources to find. Of course, any completed map objectives will never reset.
Leaving Islandora:![]() |
Arriving in Vulcanar:![]() |
Alright, that's all I have to share for now. Want to vote on the next devlog topic, or suggest a feature? Join the Discord or leave a comment below!
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