



My planet generator can now have lot of different biomes, and they can be placed randomly or exactly where I want, (there are only two terrain biomes in the pictures + no biome data on many places )
Rock and foliage generation has a lot of options now, it can check terrain slope, terrain material, height, and overal flatness of near area, This allowes to create a lot of different rules for each pieace of nature, so it generates where I want . (on the screenshots, whole planet has only one biome in terms of foliage and rock generation. )
I am excited to create more biomes, but its better to make robust system first.
This new foliage system I made, will replace the system, that came with Voxel plugin, so it will partly brake old saves,
It will take a while to finish this update
