Ayeeha!
Today there are exciting news! The work behind the scenes was hard, and there is a lot of new content (garnished with some small bugfixes and technical changes) in the pipeline. In this update, we are introducing nine new relics, and the star of this update: A full new cube! In the next weeks, pacing of releases is going to pick up again. So, we are nearing the full release of the game, and the end of Early Access! Can you believe that we came this far together?
Unbelievable!
The Cube First


Do you like the relaxing view of a windmill rotating? Don't get lost in it!


Bonus points to whoever finds out which position that is on the chess side!
The Potions
Want more Potions for that "No Drinking Problem" achievement? Angel's Sweat is pretty straightforward: You think of that multi-turn solve, but your unit's are attacked as well? Free hitpoints, with multiple charges, to be spent strategically over the run, or all at once. Or is water what bothers you? The Ice Potion lets you freeze all water on a cube to ice. Be careful though: It's nice that your units no longer drown annoyingly, but this is also true for your enemies you wanted to send straight to Davy Jones' cubicle!


Even more double-edged are the Fermented Stardust Potion and the Executioner's Potion. They are powerful, but can also spectacularly backfire. Think precisely what you need now, and what you are willing to sacrifice long term.


Mechanics, Mechanics, Mechanics
The Toy Ship is just a nice addition. You can wrap your brain around it, and try to get as much turns back from it as possible, or you can just lean back and get it as some sort of passive income! The Pyramid Puzzle is different-20 clock turns are surely juicy, but can you really endure a Krampus on every cube for that? He hits hard, don't forget! The Hourglass on the other hand gives you the strongest on-pickup effect in the whole game: 20 clock turns, and three random potions! But the price is hefty: All your enemies will henceforth have one extra hitpoint, until the end of time (or the run).



The Brass Contraption will freeze all ground on all cubes, for better or for worse, and give you 10 clock turns back, while the Candle in the Dark allows you to pump up your units infinitely-if you have an infinite amount of turns left of course!


Concluding Remarks
On a less exciting note, here are some smaller fixes:
- Fixed Transmute log showing a second randomed class instead of the one picked to actually spawn the unit
- Added a help tip to remind players that they can rotate their units while placing (if they consistently don't do it)
- Changed some typos in the painting and magic mirror events
- Added the Inert and Immortal keywords to the Tasanzang Illusions' Description
Well, that's it-for today. There will be more content coming to the game though, while we move with lightning speed to the end of Early Access.
