As promised, we still keep working on the game providing balancing and fixes as we see fit based on your feedback. This time we bring you a very interesting and diverse patch that touches upon almost all the areas of the game.
New
- Added a sound for the alien teleporter.
- Added more tree variety for The Lab.
- Alien throwables now have a chance to drop Space Coins.
- Hangar boxes now have a chance to drop Space Coins.
- Added details and interactables to a room in Scrokrals.
- Added databank entry for Matbot.
- Added databank entry for Viktor Ivanov's Empty Shell.
Balance
- Decreased Back to Back attack cooldown (from 1s to 0.33s).
- Increased Back to Back damage from 12 to 16.
- Gun Welder now require less destruction to build a weapon.
- Gun Welder now builds from a specific list of weapons.
- Decreased Indecisive Barrage explosion radius from 8 to 6.
- Decreased Indecisive Barrage explosion damage from 50 to 20.
- Enemies now have double the chance of getting targeted by the Indecisive Barrage missile.
- Economic Bubble Space Coins requirement lowered from 400 to 100.
- Unstable Neural Accelerator now increases values by 2 (the negative part remains at 1).
- Codependent Parasite now has its effect inverted.
- Codependent Parasite rarity increased to Uncommon from Common.
- Crystal Howitzer rarity increased to Epic from Uncommon.
- Hot Drink rarity decreased to Rare from Epic.
- Decreased Printing Matter shop price from 5000 to 1500.
- Decreased Legendary passive price from 2800 to 2500.
- Decreased Epic passive price from 1500 to 1350.
- Alien Sower cooldown decreased from 30 to 10.
- Decreased Commanding Sister's health from 600 to 550.
- Decreased What Remains of Viktor Ivanov's health from 2000 to 1500.
- Big boxes from the human and robot levels had their Space Coin spawn amount increased.
- The Railgun throws farther now.
- Increased the number of Space Coins Mother and Father drops.
- Increased the number of Space Coins Command Sister drops.
Changes
- Internal code restructure to improve production speed for future developments.
- Updated internal tools and plugins for better performance, fixes and production speed.
- Updated to Unity version 2021.3.28f1, which fixes a lot of visual issues including camera transition, missing VFXs, improves performance and has better compatibility.
- Minor CPU performance improvements.
- Improved rendering quality of trees.
- Rendering performance improvements for trees.
- Drastically increased the lightning quality in the Forbidden Forest.
- Improved the timing of the robot teleporter sound.
- Updated many different floor designs from the alien levels.
- Improvements to how the 3D audio is played in the game.
- Improved the SFX mixing quality.
- Removed certain passives from the prologue level.
- Modified the race of many passives for the databank.
- Buying a passive from the shop now picks up the passive immediately.
- Moved the cloning tutorial after the cloning recording sequence.
- Animated the disappearance of the Commanding Sister's shield.
- Made so that the Escape Ship doesn't push the Energy Blades.
- Reworked how the trophies from the shelf are rendered.
- Adjusted a weird camera placement in a room in Ulmos.
- Made so that pickables cannot be destroyed while they are in your hands (i.e. they could catch in fire and then crash the game).
Removed
- Removed Gameforge's logo from the opening cutscene, their animated logo from the game's initialization and the legal line from the credits screen. More information here: https://steamcommunity.com/games/1594460/announcements/detail/3685687142776732219
- Removed very small pieces from the destroyed version of the laser spheres that the Commanding Sister throws.
- Removed the Maximized Window graphic option since it's not supported on Windows.
Fixes
- Several memory leaks have been resolved.
- Fixed Matbot footstep sounds not playing.
- Fixed Matthew's propulsors not rendering properly in the prologue.
- Fixed a crash related to the Specialist E-1 when exiting a level.
- Fixed lights flickering in Omen.
- Fixed incorrect colliders in the prologue.
- Fixed incorrect collider in The City.
- Crash fix related to enemies when the Player died.
- Collider fixes in different robot levels.
- Scale fixes in robot boxes.
- Fixed the see through effect playing in the Hologram consumable's hologram.
- Fixed missing material for the Grenade consumable during the triple flashback cutscene.
- Fixed Matbot's flames playing when cloning didn't begin.
- Fixed getting stuck in a room in Centurion.
- Crash fix related to the Player's ragdoll going off room.
- Fixed Gun Welder's sound not playing.
- Fixed passives not getting properly removed when completing the prologue.
- Fixed One Last Rage particles still playing when completing the prologue.
- Crash fix related to the alien veins effect.
- Crash fix in the Genesis ship.
- Fixed a missing floor in the Vera ship
- Fixed missing enemies in the Vera ship.
- Crash fix in the Vera ship.
- Fixed cables overlapping in a room in the Apollo ship.
- Fixed the final room in the Ulmos ship closing earlier than it should.
- Fixed an organ that was clipping in ‘Wetlands’.
- Fixed typo in the databank.
- Fixed tutorials not getting registered in the databank. This fixes certain completion achievements.
- Fixed missing materials in Torment, Unknown, The City and the Commanding Sister arena.
- Fixed incorrect color in a robot floor.
- Fixed occlusion culling in Tsol Sluos.
- Fixed rendering issues with the Hunter.
- Fixed boxes floating when beating a ship at the same time that an item was being hooked.
- Fixed a floating door in The City.
- Fixed a black shop shadow in Torment.
- Fixed the whiteboard element movement sounds not working.
- Fixed Galkti navigation when turning it off and on.
- Fixed the Whiteboard Games animated logo not playing on certain devices, such as the Steam Deck.