Thanks for being the first to get I See Red! This first round of improvements come directly out of your feedback.
New
- Special interaction with the Memory Locker when having all the Memorial Items.
Changes
- Increased Angular Missiles Launcher explosion camera shake.
- Guidance System line rendering optimization.
- Calkti now saves the game file when completing it (Useful to get the 100% of the game in case you forgot to pick up some tutorials).
- Memory Locker no longer interactable when 0 memories where picked up or when having unlocked the Robot Player.
- Minor CPU optimizations.
- Minor optimizations when some enemies die.
- Improved lightning in Heaven's Luck.
- Made the glass floors more opaque.
- Increased the detection range of the Flamethrower to better match its visuals.
Balance
- Alien Sower Children - Damage increased from 1 to 5.
- Alien Sower - Cooldown increased from 5 to 30.
- Mother and Father Combat now starts way sooner.
- Mother and Father Egg Break Time is now random between 4 to 6 (was a fixed 5 seconds).
Fixes
- Many level fixes around Sector 2 and 3.
- Fixes to text materials.
- Guidance System has a tiny height offset to avoid clipping below the floor.
- Alien Invulnerability particles now reproduce in World Space (Meaning they don't follow you).
- Fixed vibration and camera shake for the Shop Ship flyby effect not triggering sometimes.
- Fixed secondary inputs not working sometimes.
- Keycard now disables its see through after being inserted.
- Fixed being able to switch categories and filters in the databank while waiting for the player to sit.
- Fixed the display of tutorials that use generic inputs with text (Like the default key for the skill) in the Databank.
- Fixed the new item mark in the databank not getting cleared if you navigated the menu using the categories.
- Potential crash fix for throwing the Tooth Launcher.
- Fixed the Gravity Gauntlet use SFX not playing.
- Ship Selection screen ship icons more clear.
- Fixed Player not playing footstep SFX and VFX when having certain weapons equipped.
- Fixed Memorial Items in Hantitor.
- Fixed detection trigger on certain Memory items.
- Tentative crash fix for the Databank when switching input devices.
- Door Close animations block the Player faster.
- Increased Mother and Father Mouths colliders (Which fixes not being able to shoot at its mouth without being way too precise).
- Fix Robot Vending Machines outlines.
- Fixed Ready to Brutal Murder state not being displayed on Hacked enemies.
- Fixed Death Rhythm buff counter being drawn below the blood.
- Crash fix when activating the Portable Turret.
- Fixed the Player being able to interact or have its animations broken when trying to instantly throw burst weapons (like the Tooth Launcher).
- Fixed the Player not entering combat state when throwing something.
- Fixed Alien Boss Looping Blood sound to have an infinite range
- Adjusted some floating props in Dark Phoenix.
- Fixed low FPS in Vera and Kraken by reworking some fog particles.
- Crash fix related to a missing bank in a sound.
- Fixes to the Italian and Spanish (Spain) localizations.
- Crash fix that occurred when the Player died while having the Ultratech Armor Type-B activated.
- Crash fix at the start of the Cemetery cutscene.
- Fixed Colorblind mode not working in The Lab.
- Fixed incorrect position of Memories in New Beginning.
- Fixed inner doors in the Guns Room set being always blocked.
- Fixed weapons dropped by Sentient Defensive Magnetic Core not being able to damage it again when stealing its weapons.