New Feature
- Added challenge matches: defeat rivals to earn a copy of their card! Rivals don't play fair and will use decks that aren't possible in regular play.
Feedback and Improvements
- Added 5 more deck slots.
- Leaving a ladder match before the match starts now counts as a forfeit.
- AI won't emote anymore if you have emotes muted.
- Mollo's Downgrade Detonator (debuff bomb) no longer clears smoke.
- Mollo now gets extra time after playing a bomb.
- Improved AI for all abilities that didn't have AI behavior yet, except for Mollo (Mollo AI coming soon).
- Mollo now plays his rival intro when using the Eradicating Explosive (delete bomb).
Bug Fixes
- Fixed a bug where the game would softlock if Mollo's rival intro played while the GB skin was equipped.
- Fixed Ranno's challenge so the bubble won't pop ahead of time anymore.
- Fixed a bug where Absa's Voltmatch wouldn't pop Ranno's bubbles.
- Fixed several AI issues that could lead to softlocks.
- Fleet and Mollo's menus now close when dragging a card, and stay closed until the start of the next turn if a card is played.
- Made it so players are unable to drag a card to the board while bombs are activating.
- Fixed a bug where players could get stuck on prize matches if they left the match unfinished and the prize dungeon time ended.
- Players will no longer automatically win matches if they can't connect to their opponent before the first turn.
- Fixed an exploit that allowed players in masters to forfeit without losing medals.
- Added extra checks to prevent quest progress from being stuck.
- Fixed a display issue with leaderboard ranking on the battle ladder screen.
