**@everyone** A new Stickforge update is available. Restart Steam / refresh your browser to apply it.
# Stickforge Patch Notes - 20260511
## Performance & Network
* Web version: reduced lag and improved overall stability
* Server-side optimizations for more consistent multiplayer behavior
* Fixed server crash caused by projectile handling issues
* Improved hit detection reliability (see Combat Fixes)
## Combat Fixes & Changes
* Fixed issue where throwable (tertiary weapons) could consume multiple charges at once
* Likely caused by missing or inconsistent server-side cooldown validation
* Bombs are no longer throwable items
* They are now permanent inventory items
* Added headshots for NPCs
* Fixed bug where bullets could pass through NPCs/players depending on hitbox and projectile speed
* Improved server-side hit detection timing and consistency (hitbox scaling / tickrate adjustments)
* NPCs are now killed if they move outside the map bounds
## UI & UX Improvements
* “Last online” status no longer shows as unknown
* Improved overall UI layout for better readability
* Warning indicator added before the “My Account” button to encourage account backup
* Chat system fix
* Typing “H” or triggering name-based shortcuts no longer hides chat (fixed unintended behavior)
* Previous chat messages are now preserved when joining a server lobby
## Leaderboard & Progression
* Leaderboard update
* Kills are now split into two categories
* Kills (Player)
* Kills (NPC)
* Kill/Death count has been reset to match the new kill count and reflect the ratio properly
## General Fixes
* Fixed multiple edge-case projectile bugs affecting consistency and stability
* General backend improvements to reduce desync and improve reliability in multiplayer sessions
**REMINDER:** Stickforge Early Access ends on May 26 and the game will be released on Steam in its final version.
