Howdy everyone, you may of noticed a game update is available! We've been working on some balance changes, bug fixes, & more! Here's the full rundown:
Content Additions:
- Added support tooltips for previously selected event options.
- Added support for using abilities at 0 resolve.
- Introduced new tutorials for controller users.
- Enhanced the UI with SFX in the option menu.
- Added a "Hold" text for passing the turn in combat scenes with a controller.
- Added a white glow on the Hero CP bar when it reaches zero.
Balance Changes:
- SluggardA: Resolve Regeneration changed from 4 to 3.
- SluggardB: Resolve Regeneration changed from 4 to 3, increased multiattack damage from 2 to 4.
- SluggardC: Resolve Regeneration changed from 5 to 3, hearts changed from 7 to 4.
- Badger: Increased basic attack damage from 3 to 4, decreased chance of using a buff.
- Cannon Fodder: Increased basic attack damage from 4 to 5.
- Weasel: Increased attack damage from 5 to 6.
- Moth: Increased attack damage from 4 to 5.
- FootmanA: Decreased chance of using a buff.
- GravelHound: Changed max Resolve from 30 to 25, increased attack damage from 5 to 6.
- Stalagmaw: Increased attack damage from 6 to 7.
- BeetleWeasel: Changed Regeneration from 5 to 3, decreased chance of using a buff, increased basic attack damage from 3 to 4.
Bug Fixes:
- Fixed an issue where the tutorial didn't display controller UI when playing with a joystick on Steam.
- Resolved problems with several encounters that were not implemented in the game.
- Fixed missing description boxes for UI elements in the 'Main Menu,' 'Lodge,' and 'Market' screens.
- Corrected an issue where clicking on the 'Options' menu button caused its animation to get stuck until the player hovered over it again.
- Fixed the absence of UI instructions for pressing and holding the controller button to use the 'End Turn' option.
- Addressed an issue where the option button remained stuck in animation after opening the options.
- Fixed a bug in the first combat tutorial for controllers where some special sprites didn't display.
- Resolved an issue where the game failed to load the next scenario if the player defeated the first phase of 'The Source.'
- Fixed the 'Gunslinger' ability, which was increasing audio for each bullet consumed, causing overwhelming loudness at times.
- Corrected the 'Dice Customization' tutorial, which didn't progress when equipping a 'Core' with a controller.
- Fixed the 'Cold Calculation' ability, which displayed the value of defense applied from its previous use.
- Corrected the blur on Die face 'Abilities' description in the 'Underground Village' shop based on the 'Graphics' resolution.
- Fixed missing translation in the 'Screen Mode' settings strings.
- Added feedback audio when changing the options in the tabs of the 'Options Menu.'
- Fixed localization in the fullscreen mode in the Options.