Greetings from the trail, detective!
The Willow version is the first content update for Tamarak Trail 🎲
Listening to your feedback we've added several cores that should change gameplay dramatically (for example removing infinite combo exhaustion for a die!). The balance changes were aimed to shorten the amount of time a run takes (especially the forest area) and make the mines more challenging.
Dice throwing was improved a bit to add more randomness and rotation. This experimentation will be continued with the increasing mass of the dice in future updates. Talking about the future, the next goal is to improve the diversity of monsters by adding elite monsters guarding chests.
As this feature touches on map generation and several foundational elements of the game it requires careful thought and testing.
✨ - Community suggestion
Content 🎲
- ✨ Added Pigeon Heart core
- Added Sentient Carrot core
- Added Soul Candle core
- Added Stone Beetle core
- Added additional rotation to die-throwing physics
Balance 📈
Badger:
Beetle:
Mosquito:
Rat:
Sluggard A:
Weasel:
Ghost Dog A:
Ghostscarecrow A:
Ghost Puppeteer A:
Ghost Trio:
Gravel Hound:
Molebull:
Ore Thief:
Flesh Boulder:
Stalagmaw:
Venomvine:
Rock Raptor:
Rotting Beast:
Earth Breaker:
- Crawler base dmg 5->10
- Die core unlock cost reduced to flat 5
Fixes 🔨
- Fixed Spikes status effect null reference
- Fixed Scare stacks disappearing
- Fixed event encounter combat modifiers not giving Garmonbozia
- Fixed Insurance not working correctly
- Fixed regeneration number popup size being too small
- Fixed Ore Thief defense action not applying defense to the monster
- Fixed Scare showing an internal tag while being a map debuff
- Fixed Blood Oath infinite combo bug
PLAY NOW
https://store.steampowered.com/app/1591220/Tamarak_Trail/
That's all for today, detectives. Follow Tamarak Trail to stay updated. May luck befall on your dice throw.

- Yarrow Games