Howdy everyone! VS Trippi here with some of the latest demo updates. Thanks to everyone who has played the demo and provided feedback for us! Here's a list of our latest monster balance changes & bug fixes:
Monsters balance changes:
Footman A:
- increase hearts from 2 -> 4
Ghost Dog A:
- Increase hearts from 1 -> 3
- decrease max resolve from 35 -> 20
Ghost Dog B:
- increase basic attack damage from 1 -> 4
- increase max resolve from 10 -> 20
- increase hearts from 1 -> 3
Scarecrow A:
- decrease number of Scare stacks from 3 -> 1
- decrease hearts from 6 -> 5
- increase max resolve from 10 -> 15
Scarecrow B:
- increase hearts from 3 -> 5
- increase max resolve from 10 -> 15
- decrease basic attack damage from 25 -> 15
Puppeteer A:
- decreasemax resolve from 35 -> 20
- increase hearts from 3 -> 5
- decrease curse chance from 0.5 -> 0.3
Puppeteer B:
- increase hearts from 3 -> 5
- decrease ethereal chance from 0.5 -> 0.3
Puppeteer C:
- increase hearts from 3 -> 5
- decrease drowsy change from 0.5 -> 0.3
Ghost Trio A:
- decrease basic attack damage from 5 -> 4
- decrease max resolve from 80 -> 40
- decrease grave matters chance from 1 -> 0.5
- increase multiattack hits from 1 -> 3
Ghost Trio B:
- increase max resolve from 80 -> 40
Ghost Trio C:
- decrease basic attack damage from 5 -> 4
- decrease max resolve from 80 -> 40
- increase multiattack hits from 1 -> 3
Gravelhound:
- increase max resolve from 15 -> 30
- increase resolve regen from 3 -> 5
Goblinner:
- increase resolve regen from 4 -> 5
- increase hearts from 3 -> 4
- decrease debuff chance from 1 -> 0.3
Mole Bull:
- increase max resolve from 10 -> 25
- increase resolve regen from 3 -> 5
- increase basic attack damage from 5 -> 7
- increase special attack damage from 3 -> 6
Tail Tapper:
- increase max resolve from 15 -> 20
- increase resolve regen from 3 -> 5
Ore Thief:
- increase max resolve from 15 -> 30
- increase defense buff from 8 -> 15
Flesh Boulder:
- increase max resolve from 20 -> 25
- increase resolve regen from 2 -> 5
- increase hearts from 3 -> 4
- increase basic attack damage from 5 -> 7
Venomvine:
- increase resolve regen from 2 -> 7
- increase basic attack damage from 4 -> 5
Rock Raptor:
- increase max resolve from 15 -> 20
- increase resolve regen from 3 -> 6
- increase basic attack damage from 2 -> 6
- increase spikes attack damage from 8 -> 12
Rotting Beast:
- increase max resolve from 20 -> 40
- decrease stealth chance from 1 -> 0.3
- Teapot Hydra:
- increase max resolve from 100 -> 200
Bug Fixes
- Fixed Trap set not being unlockable in game
- Fixed very obscure windows shortcuts unusual behaviour
- Fixed abandon run bug in the market
- Fixed Suspicious Mushroom causing incorrect description for Ice Mirror
- Fixed Spread Shot incorrect damage for second attack
- Fixed Static not applying Thunder correctly
- Fixed Gunslinger description
- Fixed Pause Menu issues when closed
- Fixed descriptions not updating when unlocking a character
- Fixed Crosswind description
- Fixed Ambush and Power interaction
- Fixed Night Raid related crash
- Fixed Vampire Bite incorrect damage value
- Fixed Basic Defense being usable without Resolve
- Fixed incorrect targeting data for Backflip
- Fixed Provoke not working correctly
- Fixed Journal UI for magician not working correctly
- Added SFX for the MoleBull
- Added Missing sprite for Drowsy SE
- Added Missing sprite for SlowWinTheRace SE
- Added Missing sprite for Insurance SE
- Added Missing sprite for BloodOath SE
- Added Missing sprite for FoolishAttack SE
- Added Missing sprite for Absorption SE
- Added Missing sprite for WillOWisp SE
- Added Missing SE description for the Unwind DA
- Fixed Text of the puzzles
- Fixed Encounters based on environment
- Fixed The Lodge Upgrade "Window"
- Fixed The Lodge Upgrade "Observatory"
- Fixed The Lodge Upgrade "Clock"
- Fixed Explode SE soft lock
- Fixed highlight of the Gold icon in Market
- Fixed Distressing Debris to have the correct numbers of debuff stacks
- Fixed CampFire DA that could prevent the animation to play
- Fixed unlock button in the lodge playing sound even if invisible
- Fixed Items in market could have some name that overflow the UI
- Fixed several missing tooltips localization
- Fixed Texts of the Puzzle Encounters
That's all for now, thanks for reading!
https://store.steampowered.com/app/1591220/Tamarak_Trail/