Hi everyone! This week's update is a Zombie AI update!
It's been bothering me for a while since the stairs and verticality update that zombies have been incredibly slow at making their way up and down floors:
This problem gets to a point where the bottom floor is entirely filled with zombies and there aren't many at all on higher floors and it takes a long time for zombies to make their way up.
This update aims to fix this issue by giving zombies some wandering code that causes them to wander a little more around the buildings than before. They will also be able to more easily find their way out of buildings as well.
I would like to add a "zombie intelligence" or "zombie senses" stat at some point so that players can control how easily zombies can track down humans hiding in spots in future updates.
Also I've fixed a bug where cops were giving civilians an extra movement turn when trying to evacuate them, causing them to double move.
Thanks everyone and I hope you enjoy the update!
