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Riftbound Demonlore Expansion News for June!

Hello Summoner!

Since our last news update we have been working hard on the final phase of the Demonlore expansion. We took this time to also update the engine to allow for some new visual features in the game.

Our goal at the moment is to get this latest version feature complete so that we can put it on the public test branch for final testing before we officially launch the full, free, Demonlore expansion. We will also have another exciting announcement coming when this expansion fully launches, so stay tuned for that!

Just a reminder to new players and demo players.

For New Players:
If you have recently purchased the game, please see the forums for instructions on how to access the free Demonlore expansion. You can still play on the older version for now (1.2.4) however all of the latest expansion content will only be available on the public test branch until the expansion is fully released. It's open to everyone that owns the game, so we encourage you to try it out!

For Demo Players:
The latest demo does include some of the new content and mechanics from the free Demonlore expansion. Keep in mind it is a few patches behind and doesn't have the latest updates to the veterancy system (or the new fusion system).

Updated Roadmap!

From The Developers

We have taken a close look a the feedback and various systems we have been working on with the Demonlore expansion, including the core features and experimental features we were testing out (such as the veterancy system).

We really liked having the veterancy system, but it made the old leveling system feel unnecessary. So we decided to consolidate the leveling system into a veterancy level up system, and remove things like the post game level-up and coin screen to make the experience more fluid. This means heroics are no longer tied to leveling up and are primarily obtained in the hero shop - though we have added some new map POI features, and one of these is an extra heroic reward. The level up system was actually the only way to obtain heroics before we had the hero shop, so this new change made sense.

The new Stage-5 and new major boss are already going through internal playtesting! The way main bosses appear in runs will also be changing, so we have had to tweak the difficulty of these boss fights to suit.

These are changes which we didn't initially intend to make, but felt good during testing. It has added some time on the development of the expansion but it will be worth it when it launches later this year!

Once the expansion is feature complete, there will also be another pass on polish and QoL features, including some requested keybind and controller changes.

We look forward to more of your feedback as we roll out the next series of updates.

One Quick Note:
Above are our current plans, but, they are subject to change based on player feedback.

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Where to share your feedback

  • Right here, in the comments of this post.
  • On the Steam forum for our game.
  • In the Discord channel.

Thanks so much for your support! All of your feedback so far has helped shape the game, improve balance and make it more enjoyable for everyone.

⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️

Join Us!

We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game!
Join discord here