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Share Your Feedback - Topic #4 - Bosses... (+ New Roadmap Soon!)

Hello Summoner!!

New Roadmap just around the corner!
We have been hard at work testing potential features and adjustments, as we put the finishing touches on our new roadmap. The new roadmap will be announced next month with a full, detailed writeup. We think you are going to love what we have in store!

Meanwhile...
For this step we are collecting feedback on Boss Enemies, particularly in the roguelite mode. This will help shape the game as we move forward and introduce new content, so be sure to have your say!

For our upcoming roadmap, these are some things we are aiming to achieve:

  1. Support runs of different lengths
  2. Have a way to spend excess gems
  3. Add a new meta-currency
  4. Revise how consumables work
  5. Potentially add new unique challenge battles to runs

Previous Topic (#3 - Perks)

If you missed the previous topic be sure to check it out, we have had some great feedback already:
https://store.steampowered.com/news/app/1588340/view/3644023772679909998?l=english

New Topic #4 - BOSS ENEMIES!

For this new topic we are discussing the boss enemies. In particular what you like/dislike about current bosses, and what other interesting mechanics you would love to see!

Our current bosses were designed as multi-phase fights. You get the boss down to a % of health and they enter the next phase which changes their attack sequence and adds new attacks.

Boss enemies are difficult to design in any game, and for the lane defense genre you have some additional challenges. For example, in an action RPG, you can telegraph a boss attack, which the player can notice and dodge - something that isn't really possible in a lane defense game. This was how we came up with the idea of the special Crystal Shield spell - something that you can use to protect your units and also reflect some boss attacks, despite not having a character to dodge with in this genre.

Overall the boss fights become a balance of resource management, having enough attackers to fight off the minions that spawn with the boss, being able to damage the boss, and also being able to survive the bosses attacks.

While we may make some tweaks to the existing bosses in the game, we are generally happy with their current state. What we are considering however, is adding an additional main boss, plus a range of mini-boss enemies.

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We are quite happy with the current bosses, but there are some things we are considering, including:

  1. Some tweaks to existing bosses if needed, based on feedback.
  2. Adding a new boss enemy.
  3. Adding a range of mini-boss enemies.

We would love to hear your feedback on

  • Which existing bosses you like most and least (Troll, Reaper, Warlord, Lich).
  • Which existing boss mechanics/attacks you like most and least.
  • Any new mechanics you would love to see in boss fights (no matter how silly or crazy those mechanics may be).

Where to share your feedback

  • Right here, in the comments of this post.
  • On the Steam forum for our game.
  • In the Discord channel.

Thanks so much for your support! All of your feedback so far has helped shape the game, improve balance and make it more enjoyable for everyone.

⚡ If you enjoy the game please consider writing a Steam review, it really helps us small indie developers getting recognized in Steam. ❤️

Join Us!

We are very active devs, so you are more than welcome to join our discord or leave your feedback on the Steam forum with anything you would love to see in the future of the game!
Join discord here