Yasuke, the Daimyō’s bodyguard will be available on May 30th!
We are very close to the release of our 6th character: Yasuke! I can't hold the excitement of this release because, after the brand new remodeling of his skill set, he became one of my favorite characters in the testing version.
Road to Yasuke!
After adding the latest new features, especially the perfect parry, Yasuke's old moveset became quite obsolete and, to be honest, it wasn't communicating with his art design.
Old Yasuke
Before, Yasuke was a very defensive character, slow and reactive. In his early design, he didn't have a dash forward, instead a special skill that would counter attacks. The idea was that the Yasuke player would need to time perfectly the moment of the active attack frame from his opponents and as a reward, his counter move will be a weak hit if the opponent was in the range of his sword. Which, after some testing, was difficult to pull off and with the new perfect parry, simply too risky.
Also, his strong attack, which is low, but long ranged strike wasn't using the cancels in a useful way.

New Yasuke
A brand new redesign was thought out to make the character work. So, the first thing was to give him a new special ability: The defense crusher!
Now, if you synchronize your special skill (dash forward) with the opponent's defense, you will break the enemy's defense and score a weak hit. Still, not easy to pull it off, since your opponent knows that you have this ability, but a lot easier than before and creates synergy between his art design, being a strong tall man, and his skill set.

Solving the strong attack problem
Yasuke couldn't be a defensive character with this new ability anymore, so to make it more versatile we are adding his dash forward back. But, you can't only be using it while canceling a weak or strong attack. It might sound confusing to some players, but it makes a lot of sense for his character design since canceling is the most efficient way to make your opponent use the defense in vain, and consolidating that with a way of moving forward faster, makes it a great combo for the character.

Price Raise
Alongside the release of Yasuke, the early access game price will have a small increase from 10.99US$ to 12.99US$. But don't worry! You will have from May 22th to May 29th, the day before Yasuke will be released to get the game with the current price plus a 10% discount! I hope this shows my appreciation for everyone that believed in the game from the start!
Why?
I kept the current price for more than 2 years now and the reason was that the game had a long series of production problems which made it impossible to give you constant updates and improvements on the game. The game was released on early access with 4 playable characters and I had planned for the vanilla version 6 playable characters. The reality of the vanilla version will now be another: The first 2 planned DLC characters will be added to the vanilla version plus a non-playable character summing up 9 characters compared to the 6 planned initially. Unfortunately, I couldn't avoid increasing the price after having to work for two more years.
This week's update
I decided to wait a little bit and release it all with Yasuke on May 30th. There are a lot of bug fixes, balancing changes and improvements on the new features. So I hope you forgive me but it is for a good cause!
