Birthday Celebration!
Today is my birthday! 37 years old...
Just want to thank you all for being here and supporting the game, that by itself it's already a great birthday gift!
But, if you want to do a little bit more, just because it's my birthday:
- Add a steam review if you haven't done it
- I want to see the best plays and I want to feature them in my socials! Send your best videos to the drive folder and have a chance of winning prizes and get featured!
- Tell a friend about the game :)
New Game Updates!
Enjoying the chance and not to spam you with too much, some very interesting updates are coming soon to the game (tentatively later next week, it will depend on the QA results) that will change the gameplay and luckily make it even more enjoyable and exciting to play:
- The end of double KOs. Soon the two players will clash swords and be pushed back.
This was not working for a game like Two Strikes, forcing the players to continue the duel is more exciting than killing them both so quickly because they matched each other.
- Adding a new perfect parry mechanic. This changes the game. Attacking is now riskier, which after some testing proved to lead to more footsies and canceling, a direction that I'm trying to push the game.
Which leads to:
- Defense times will be increased a little to avoid defense spamming. But only the end of the defense, where the player is already vulnerable.
- Many balance changes (Give you the details later).
- Fixed the most old and ancient bug, when defending, sometimes you could get hit as well, in the beginning or the end of the active defense. It took me years to finally squash this one, so one of the beers I will drinking today will be just to celebrate this.
- Of course, with all this fundamental changes, the release of the new character will be pushed to May alongside new game difficulties.
