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Patch Notes - 1.02

We've made some small changes and fixed a lot of bugs with this update!

  • Overcharging an orb now requires perfect timing when throwing an orb. The timing window can be upgraded in the skill tree.
  • Obscured enemies now show a green outline, which makes them easier to see.
  • Fixed a bug that prevented the Laser OrbBoost from being fired.
  • Fixed a bug that sometimes prevented the next room from spawning.
  • Fixed a bug caused by hitting the sentry orb boost with a melee attack at specific moments.
  • Plus many more gameplay tweaks, balancing adjustmentes and additional bug fixes.