We've made some small changes and fixed a lot of bugs with this update!
- Overcharging an orb now requires perfect timing when throwing an orb. The timing window can be upgraded in the skill tree.
- Obscured enemies now show a green outline, which makes them easier to see.
- Fixed a bug that prevented the Laser OrbBoost from being fired.
- Fixed a bug that sometimes prevented the next room from spawning.
- Fixed a bug caused by hitting the sentry orb boost with a melee attack at specific moments.
- Plus many more gameplay tweaks, balancing adjustmentes and additional bug fixes.