
Greetings from the land of Daivos,
It’s been nearly two weeks now since the end of playtest. Before we decided to go for the test, although we knew the Purple War isn’t enough but we were still confident to show off the game to the gamers for very first time.
During the test we learn many of things that were never been in our mind yet, we experienced things that are even worse than our worries, and players guided us what the they want. And now, our development agenda is filled much more than what it was before the test.
Throughout each phase of development, we’re going to provide improvement in following criteria.
Network issue – We’re adding feature to select preferred regional server to connect, beside current auto select state.
Game optimization – Apply various tactics to reduce the CPU loading to improve overall responses of the game.
Core of gameplay – We’re working to add/mod in game units and buildings to improve the uniqueness of the game and make possible to play wider range of strategies.
AI difficulties – Difficulty select option will satisfy across both RTS gamers and fresh new to this classic and ancient RTS excitement.
Spectator & Replay – Yes, our ancestors who enjoy playing games in arcade game center they’ve watch other people playing over the shoulder. We’re not leaving this heritage left behind.
Quality of Life improvements – Omitted audio alerts and bugged voices of units will be placed as what it is supposed to be. Command cue is on our list but please kindly wait for the "cue for the worker unit that is in construction" bit more.
And many more – Death animation, too dark in the fog of war and many more stuffs are in our agenda toward upcoming release. And, if you don’t find your suggestion in upcoming release don’t be so sad too much it may be found from further releases.
Okay, gotta go back to gather more Grapestones now. See you soon!