
Greetings, You will find below the manifest for the Alder Forge update 1.0.3

- The combat animation system conflict with the cinematic animations for skills and the "Anima Latent Skill" is fixed.
- The camera rotation smoothing that was added at the start of "Early Access Phase 3" is now removed due to the community's request.
- From now on, the exploration skills' UI Alerts will not only show the name of the skill required but also the name of the character who can use it.
- Spacial attenuation in battle sound effects for weapons is removed and replaced with a standard volume, similar to the elemental skills.
- GPU optimization rounds were done for the game's largest maps as the following:
- Valley of the Twelve
- The Etheros Path
- The Elysian Woods
- The Observatory
- The Final Dungeon, "The Netherwaves Halls".
- The reflection system is reduced by 30%
- The shadows handler is reduced by 30%
- The load memory handler is reduced by 20%
- The conflict between opening the large map while getting ambushed by enemies is now fixed.
- The conflict between the "Pause Menu", "Settings Menu", and "Map" is now resolved.
- The merchant's sell amount dialogue is redesigned to fit the rest of the merchant group UIs.
- Ambient Occlusion removed from the largest maps in the game.

Thank you for your interest in this world, characters, and story.
Kind Regards,
Zine. E. Falouti