Colonize — v1.2.0
What's New
Squanto now reacts to what is actually happening in your colony with over 40 situational hints — starving citizens, homeless adults, idle production, empty input, full output, dry or frozen fields, empty animal pens, approaching winter and more. Hints can be turned off or reset from Settings.
New languages! - Portuguese (Brazil), Italian, Korean, Japanese, Russian, Bulgarian, Czech, Danish, , Finnish, Greek, Spanish (Latin America), Dutch, Indonesian, Norwegian, Portuguese, Romanian, Swedish, Thai, Vietnamese, Hungarian, Ukrainian
Buildings show status icons above them when something is wrong: no worker assigned, empty input, full output, no animals in the pen, no crops in the field, no well nearby, or freezing inside. Each icon has a tooltip explaining the problem, and the icons scale with camera zoom.
Citizens and fields show live status icons too — hungry, exhausted, being paid, and fields currently being watered or rained on.
Language can now be changed while playing from the in-game settings menu, and the language selector is a proper scrollable dropdown with added font support for Japanese, Korean, Chinese and Thai characters.
Citizens who visit a grave in a churchyard now leave a coin behind.
Bug Fixes
The slaughter limit you set on pig, cow, sheep and chicken farms is now saved and restored with your colony.
Roads that were part of the map from the start now save and load correctly and can be demolished like any road you built yourself.
Clicking the minimap now respects the actual map borders instead of a fixed area, so the camera no longer jumps out of bounds on larger maps.
Loading a save where a family member had already died no longer breaks the rest of that family's data.
Citizens no longer get stuck standing outside their home, the inn or a social spot — arrival is now checked along their walking path.
Priests claim a free grave within a few seconds instead of waiting up to a full in-game hour, and graves stay linked to their church.
Improvements
Work experience has been removed — a worker's speed no longer depends on hidden experience points, so newly assigned citizens are no longer useless at their job.
Citizens age noticeably slower, and every colonist is now born with their own natural lifespan of roughly 60 to 88 years instead of a shared health curve.
Hunger and energy drain twice as slowly once a citizen drops below 15, giving you more time to react before someone collapses.
Couples who can no longer have children move out of family houses into shelters, freeing the house for a young family — and orphans left in that house are adopted by the couple moving in.
Citizens walk much further to eat and socialize, and when nobody can eat you now get a notification explaining why: the inn is too far, full, or closed.
New notifications for a citizen freezing at home and for the arrival of an immigrant group, both clickable to jump straight to the person.
The population statistics window was rebuilt around a recycled row list — it opens instantly and scrolls smoothly even in a large colony.
Tooltips now appear the moment you hover instead of after a delay.
Revised and expanded translations across the interface, mood texts and gravestone epitaphs.