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Colonize — v1.1.0

What's New

  • Added Church Building - collecting graves

  • New colonies now start with 5 female settlers instead of 4, giving a better early-game population foundation

Bug Fixes

  • Woodcutters, stone miners, fishermen, and labourers now correctly resume their mid-task state after loading a save (resource counts and work assignments are restored)

  • Fishermen and stone miners no longer get stuck — the game now path-checks work spots before assigning them, picking only spots the worker can actually reach

  • Priests now correctly carry grave markers to church cemetery slots and restore their carried grave and target slot after saving and loading

  • Demolishing a church now releases all pending graves back to the queue so other priests can collect them

  • When a woman dies, her partner's child-bearing progress is reset (preventing ghost-baby edge cases)

  • The resolution setting now persists correctly when the settings revert timer counts down

  • Fixed a crash that could occur when an animal's detection collider was missing

Improvements

  • The in-game pause menu now has full audio sliders (Master, Music, SFX, Ambient) that save and reload correctly across sessions

  • Citizens now display age categories — Child, Adult, Elder — instead of raw age numbers in the citizen panel and population overview

  • Colonists immediately look for a new home when a housing slot opens (on build, death, or eviction) instead of waiting for the next periodic check

  • A placement hint tooltip now follows your cursor while placing buildings in the scene

  • Street lamps switch day/night state instantly on the hour change instead of updating one-per-frame over multiple seconds

  • Animals pause NavMesh movement when off-screen, reducing unnecessary CPU load

  • Volumetric fog is automatically disabled on hardware that does not support compute shaders, preventing rendering errors on older GPUs

  • The difficulty setting has been removed — hunger, energy, and sleep rates are now fixed, simplifying the new-game experience