Prelude! Shotgun! Missions!
Very pleased to announce a fairly major update to the demo.
No less than three new features!
Prelude!
There is now a completely new pre-prologue section to the game, which we're calling a Prelude because we're running out of words for sections that come before Chapter 1.

Its purpose is to kick off the campaign with a bit of early drama - to provide a taste of what is to come,
Shotgun!
Why didn't the game always have a gun? Somehow it didn't make sense for there to be a gun, but now somehow it does, and so that's the official answer.

Missions!
In addition to the main campaign, you can now play standalone missions. Replay segements from the campaign with different gear or to experiment with a different approach. Or play the TWO NEW CHALLENGE MISSIONS e.g.:

The plan is continue to grow the number of available Missions. There's room for action missions, stealth missions, problem solving missions, challenge missions, missions at new locations etc.
Controller Fix
The update also fixes a controller problem - a deadzone is now implemented.
Patch Notes
v1.6.1
01.06.2022
- Various Bug arm physics improvements
- Fixed chained implosions
- Stats monitors now show campaign accumulated totals
v1.6.2
08.06.2022
- Shotgun don't get in yer face so much
- EvilEye damaged state wasn't being persisted
- Experimental: Brief slowmotion effect on critical shotgun hits
v1.6.3
09.06.2022
- Added MainMenu option to enable/disable slowmotion effect
v1.6.4
10.06.2022
- Fix regression bug arm not folding up in bug printers
- Smoother passenger physics when riding lifts (elevators)
v1.6.5
14.06.2022
- Stats - accumulated totals were bugged
- Smoother EMU at max zoom
v1.6.6
17.06.2022
- The Grabber tool can now rotate and upright things
- Several tweaks to the Prelude after watching some peeps play it
v1.6.7
20.06.2022
- A few minor prologue changes to draw more attention to the asissts/hints
v1.6.8
23.06.2022
- Various minor tweaks to early part of the game, nothing exciting
- Fixed bug that means exxplosions weren't taking obstructions into account
v1.6.9
25.06.2022
- Fix mousewheel navigation in load/save menu
- Various tweaks and amendments to Prelude and Prologue
v1.6.10
26.06.2022
- Less glitchy grabber physics
v1.6.11
29.06.2022
- Fix for: a streamer found a door that starts open, can be closed, can't be re-opened
- Various minor textual tweaks in early part of the game
v1.6.12
02.07.2022
- Make 2 important prologue prompts COMPLETELY UNMISSABLE. I hope.
v1.6.13
05.07.2022
- Integrate the apparently still missable messages into the EMU
v1.6.14
08.07.2022
- Added 2 more missions to round off the demo
- Improved EMU for sensor offline / insufficient ego
v1.6.15
13.07.2022
- Fix for Max Energy not persist correctly when loading in an older save
v1.6.16
16.07.2022
- Fix graffiti display order
v1.6.17
21.07.2022
- Just a technical patch to sync the demo with the full release candidate
