Hello everyone, friends! The seventh hotfix was released. So, what are the changes here:
- Optimization of map generation
- Reducing RAM consumption
- The "Disguise" action is now available only when the game character is being chased by an enemy.
- Correction of the absence of character's death in quests at the Hardcore and Insane difficulty level
- Fix broken autosave when starting a new game session with a different level of difficulty
- Correction of sorting buttons/slots in the save loading panel
- Correction of empty text quest panels that block controls
- Correction of the "Heart of Darkness" story quest
- Correction of the side story quest "Getter"
- Fixed a random quest "To sort out the situation"
- Fixed an error due to which the container in the container was not displayed correctly in the trade window
- Fixed a bug that didn't allow to load the merchant's screen, therefore all items except the ones worn disappeared
- Fixed a bug where things that fell out of the found containers did not respond to right-clicking
- Added variable quality of items from the merchant
- Added dependence on the success of the attack in battle, depending on the difficulty
- Fixed some animations
- Redesigned mechanics of the appearance of holes in containers
- Fixed a bug where rotated items were not automatically stacked
- Added the ability to manually enter a number when separating items
- Fixed a bug where starting a new game from inventory or combat caused an error
- Fixed a bug where medicine with the number of uses was spent at 1 time
- Fixed a bug where deleting multiple saves in a row caused an error
- Localization: healing root, Tourist perk
- Fixed glass bottle breaking
- Transfer of values to descriptions of diseases
- Fixed overlay effects depending on the mutation level
- The chance of hitting the enemy is reduced, the player's one is increased
- Metal deteriorates a little slower
- Added the recipe "Infusion" to the merchant (treats the mutation scale)
