Hey! Lost Scavenger has a large number of different interesting mechanics related to the simulation of real processes in the human body. We will tell about all of them in as much detail as possible and start, perhaps, with the most ambiguous in terms of benefits - various stimulants and drugs. You may ask, why introduce the mechanics, which may not be useful in the game? The fact is that the game is quite hardcore and one wrong step or answer in dialogues can easily lead to the character's death. Therefore, we have introduced the mechanics of stimulants, which slightly increase certain characteristics and abilities, which can become exactly the straw that will tip the scales in your favor. However, everything has its own price.
In the game you will find several types of "stimulating" remedies. They increase the dynamics of all the main parameters of the character (i.e., having taken the drug, the player's stress level begins to decrease, the reserve of strength and the speed of all actions increase) for a short time. Some remedies allow you to ignore wounds and diseases for a certain time.
The downside of taking stimulants is drug withdrawal. It occurs with some degree of probability after the end of the drug. The likelihood of withdrawal depends on the severity of the stimulant and the frequency of its use (the less often you use it, the less chance of withdrawal you'll have). Withdrawal symptoms have a negative impact on the basic parameters and may be accompanied by diarrhea and vomiting. You can get rid of symptoms over time (time depends on the severity of the effect and takes from 3 to 10 days) or by taking a new dose of stimulants.
The main source of these synthetic stimulants are abandoned military bases and bunkers. Merchants in settlements also can offer you to buy some stuff. Stimulants can be produced independently from herbal ingredients, but you need to have the appropriate knowledge.
Producing items and medicines will be in the next part. So stay on :)
