These past few weeks have been a bit light due to some RL blockers, but we're trudging along! This devlog focuses on essential prep work: tools, trailer scaffolding, and testing a new mid-game weapon to keep things moving while we gear up for a content-heavy update next time.
Behind the Scenes – Tools, Testing & Trailer Work
This sprint was light on in-game features but important for workflow and visibility. We finalized a draft of the next trailer, prepped recording tools, and laid the groundwork for major content coming next.
Trailer Structure – First Draft Complete
We outlined the core beats for the new trailer and completed the first draft - now in Richi’s genius hands for a custom music track.
- Initial trailer created
- Key gameplay and narrative moments chosen
- Final trailer draft #1 sent out for scoring
New Weapon! – Sword & Shield Added
We introduced a new mid-game equipment set - sword and shield - that emphasizes some defensive versatility and opens up unique risk reward playstyles.
Fully Implemented:
- Sword & shield created, equipped, and battle-tested
- Upgrade path tested and confirmed
- Granted through main story quest
Bug Fixes – Major Issues Resolved
This round also included fixes for all game-breaking bugs reported during our first playtest cycle-clearing the way for smoother upcoming builds.
Next Devlogs: Content Droping! – Act 3, Side Stories, and More
The next updates will be focused around new content. Expect new areas, character stories, and deeper combat mechanics.
Somethings I'm focusing on for the upcoming Devlogs:
- Act 3 Progress
- Side Character Stories
- Combat Improvements
- Expanded food/elixir systems and new hunt mechanics
- Act 1 Polish – Remaining cutscene cleanups
- More Items & Recipes – Late-game economy expansion begins
Thanks for bearing with us during this brief pause - we’re back in full swing next update!
Support Rising Spire & Join the Community
You can help Rising Spire grow:
- Wishlist Rising Spire on Steam (it helps us massively!)
- Join our Discord to chat, give feedback, and follow development
- Spread the word – every recommendation helps an indie game like ours!
We’ll see you in Devlog #7!