As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter.
Cutscenes & Narrative Flow
New storyline additions now cleanly tell the story at hand. These new scenes bring added emotion and context.
Fully Implemented:
- Load point scripted to ensure proper event flow
- Cutscenes with unique logic (based on info gained)
- Scenes reflect narrative climax
- Dialogue polish and party member interjections included
Act 1 Rework & Quest Polish
Act 1 has received a long-overdue narrative and mechanical sweep, aligning early-game scenes with our latest systems and standards.
Reworked Introduction
- Rewritten opening with better pacing and tone
- Seamless transition into existing content
Quest & Cutscene Cleanup
- Cutscenes debugged and progression issues resolved
- Polished party interactions and contextual moments
- New item recipes unlock through party interactions
EXP, Items, and Equipment Adjustments
To support smoother early progression and tie into new quests, we've tuned Act 1 & 2 systems to reflect the next phase of the journey.
New Recipes & Item Use Formatting
- Fixed usable item formatting (messages now consistent)
- Each new party member now teaches new meal recipes
- Bosses now grant a required material to upgrade specific weapons
Sword & Shield Prototype
- Fully implemented and balanced
- Granted through main storyline
- Upgrade system tested and in place
Devlog & Community Scheduling
I’ve solidified the public posting rhythm, making it easier for you to follow along!
Ongoing Schedule
(to the best of my ability)
- Devlog writing: Alternating Sundays
- Steam posts: Following Thursdays
- r/RisingSpire Devlog reminder: Fridays
- Other subreddits: Wednesdays or Thursdays
Video Production & Trailer Prep
Behind the scenes, we’ve laid the foundation for our Act 2 trailer with the first storyboard pass and recording setup. Trailer beats scaffolded, and soon a new trailer!
Act 2 Update Polish
Playtesting across Acts 1 and 2 is in full swing as we push toward a clean, balanced update build. With new cutscenes, improved quests, and a refined early game, Rising Spire continues to evolve.
Next Devlog: Weapon Quests, Act 3 Begins
We’ll be diving into weapons, showing off the new sword and shield weapon and perhaps some improvements to the battle system! Plus, the first steps of Act 3 development has already begun so we should have some stuff to share!
What to expect in the next devlog:
- Sword and Shield spotlight
- First Act 3 Scenes – Drafting new environments and event logic
- UI & Cutscene Tweaks – Ongoing visual polish
Thanks for being part of this journey. Your support keeps us energized as we push forward.
Support Rising Spire & Join the Community
You can help Rising Spire grow:
- Wishlist Rising Spire on Steam (it helps us massively!)
- Join our Discord to chat, give feedback, and follow development
- Spread the word – every recommendation helps an indie game like ours!